Giant ScarabThis glossy beetle is the size of a cow, and has a hard, blue-black
carapace spattered with dust and dung.Giant Scarab CR 6Source Bestiary 5 pg. 221 XP 2,400 N Large vermin Init +1; Senses darkvision 60 ft.; Perception +4DefenseAC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size) hp 67 (9d8+27) Fort +9, Ref +4, Will +3; +4 vs. disease and paralysis Immune mind-affecting effectsOffenseSpeed 40 ft., climb 20 ft., fly
20 ft. (average) Melee bite +13 (2d4+12 plus
disease and gnaw) Space 10 ft., Reach 5 ft.StatisticsStr 27, Dex 12, Con 16, Int —, Wis 10, Cha 1 Base Atk +6; CMB +15; CMD 26
(34 vs. trip) Skills Climb +16, Fly –1,
Perception +4; Racial
Modifiers +4 PerceptionEcologyEnvironment warm deserts Organization solitary or swarm (3–9) Treasure noneSpecial AbilitiesDisease (Ex) Filth fever: Bite—injury; save Fort DC 17; onset
1d3 days; frequency 1 day; effect 1d3 Dex damage and 1d3
Con damage; cure 2 consecutive saves.
Gnaw (Ex) Scarabs deal 1d4+6 additional points of damage
and 1 point of Strength damage on a successful bite. This is
doubled against creatures with no armor or natural armor,
but creatures in heavy armor or with a natural armor bonus
of +10 or greater are immune, as are fleshless creatures and
those immune to critical hits.DescriptionScarabs are small, six-legged insects with sharp protrusions
on their front legs that they use for burrowing. They are
primarily coprophagous, eating dung for sustenance. An
individual scarab often spends days rolling a single ball
of dung across the desert until it can find the perfect
place to bury it and deposit eggs. Because they burrow
underground to create life, scarab beetles are associated
with burial rites. Some say scarab beetles’ connection with
the dead gives them powers greater than those of normal
beetles, but as of yet there is no evidence this is true.
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