Skunk, Giant SkunkSnarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.Giant Skunk CR 3Source Bestiary 3 pg. 247 XP 800 N Large animal Init +3; Senses low-light vision, scent; Perception +7DefenseAC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size) hp 32 (5d8+10) Fort +5, Ref +7, Will +2OffenseSpeed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft., Reach 5 ft. Special Attacks muskStatisticsStr 17, Dex 16, Con 13, Int 2, Wis 12, Cha 9 Base Atk +3; CMB +7; CMD 20 Feats Ability Focus (musk), Power Attack, Toughness Skills Climb +7, Perception +7, Survival +2EcologyEnvironment temperate forests Organization solitary or pair Treasure noneSpecial AbilitiesMusk (Ex) Up to twice per day, a giant skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 17 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.DescriptionMuch larger than their passive cousins, giant skunks are an aggressive lot. Having a greater bulk to maintain, giant skunks feed on creatures beyond just grubs and insects, often hunting small mammals and reptiles by night in addition to giant versions of insects. While giant skunks are dangerous to nearby settlements, farmers find a positive aspect in their presence, valuing the creatures’ taste for giant insects and other more dangerous vermin.Creatures in "Skunk" Category
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