Giant TermiteThis pony-sized insect has long black mandibles and a banded
abdomen of white.Giant Termite CR 3Source Bestiary 5 pg. 242 XP 800 N Medium vermin Init +0; Senses darkvision 60 ft., scent, tremorsense 60 ft.;
Perception +1DefenseAC 15, touch 10, flat-footed 15 (+5 natural) hp 32 (5d8+10) Fort +6, Ref +1, Will +2 Immune disease, mind-affecting effects; Resist acid 5OffenseSpeed 30 ft., burrow 20 ft. Melee bite +6 (1d8+4 plus 1d6 acid) Special Attacks gnaw, swarmingStatisticsStr 17, Dex 11, Con 14, Int —, Wis 12, Cha 7 Base Atk +3; CMB +6; CMD 16EcologyEnvironment warm forests, plains, or underground Organization solitary, pair, nest (3–9), or colony
(10–60) Treasure noneSpecial AbilitiesGnaw (Ex) Giant termites can burrow through
earth and wood but not stone or metal. Their
natural attacks and acid ignore hardness of
5 or less.
Swarming (Ex) Two giant termites can share the
same space without penalty, and if both attack
the same creature they are considered to
be flanking that foe. Giant termites take no
damage from termite swarms.DescriptionGiant termites are social, burrowing
insects that create immense earthen
mounds the size of cathedrals to house
their large colonies. The colony splits
into small groups to take on various
tasks, like hunting food or collecting
dirt and clay to expand the colony’s
mound. They are destructive pests,
consuming plant matter and destroying
wooden structures, but they consume
meat as well if creatures interfere
with their cycle of demolition
and construction. Termites also
use their acid to render animals
into glue to reinforce the mound.
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