Gnoll, Gnoll BruiserGnoll Bruiser CR 3Source Monster Codex pg. 95 XP 800 Gnoll fighter 1/rogue 1 CE Medium humanoid (gnoll) Init +2; Senses darkvision 60 ft.; Perception +5DefenseAC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural) hp 27 (4 HD; 3d8+1d10+9) Fort +7, Ref +4, Will +1OffenseSpeed 30 ft. Melee greatclub +6 (1d10+6) Ranged javelin +4 (1d6+4) Special Attacks sneak attack +1d6TacticsDuring Combat A bruiser flanks with its packmates whenever possible, and takes time to reposition if separated from allies.StatisticsStr 19, Dex 14, Con 15, Int 6, Wis 12, Cha 8 Base Atk +2; CMB +6; CMD 19 Feats Dodge, Mobility, Power Attack Skills Acrobatics +9, Perception +5, Survival +8 Languages Gnoll SQ trapfinding +1 Combat Gear potions of cure light wounds (2), alchemist’s fire (2), tanglefoot bags (2); Other Gear greatclub, javelins (5), daredevil bootsUEEcologyEnvironment warm plains or desertDescriptionThese massive gnolls pound enemies into submission.Creatures in "Gnoll" Category
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