Goblin, Goblin CommandoGoblin Commando CR 2Source Monster Codex pg. 108 XP 600 Goblin fighter 3 NE Small humanoid (goblinoid) Init +8; Senses darkvision 60 ft.; Perception +2DefenseAC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size) hp 24 (3d10+3) Fort +4, Ref +5, Will +0 (+1 vs. fear) Defensive Abilities bravery +1OffenseSpeed 30 ft. Melee mwk horsechopper +7 (1d8+1/×3) Ranged mwk composite shortbow +9 (1d4+1/×3)StatisticsStr 13, Dex 18, Con 13, Int 10, Wis 8, Cha 10 Base Atk +3; CMB +3; CMD 17 Feats Combat Reflexes, Improved Initiative, Power Attack, Weapon Focus (horsechopper) Skills Intimidate +6, Perception +2, Ride +4, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth Languages Goblin SQ armor training 1 Combat Gear +1 flaming arrows (2), potion of cure moderate wounds; Other Gear chainmail, mwk composite shortbow with 20 arrows, mwk horsechopperUE, 80 gpEcologyEnvironment temperate forest and plains (usually coastal regions)DescriptionA goblin commando is a cut above a typical goblin warrior—braver, cleverer, and more persuasive. He uses fear and threats to keep other goblins in line.Creatures in "Goblin" Category
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