Goblin, Goblin FirestarterGoblin Firestarter CR 4Source Monster Codex pg. 107 XP 1,200 Goblin rogue 5 NE Small humanoid (goblinoid) Init +9; Senses darkvision 60 ft.; Perception +9DefenseAC 20, touch 17, flat-footed 14 (+3 armor, +5 Dex, +1 dodge, +1 size) hp 36 (5d8+10) Fort +3, Ref +9, Will +2 Defensive Abilities evasion, trap sense +1, uncanny dodgeOffenseSpeed 30 ft. Melee mwk dogslicer +8 (1d4/19–20), mwk dogslicer +8 (1d4/19–20) Ranged shortbow +9 (1d4/×3) Special Attacks sneak attack +3d6TacticsDuring Combat A firestarter avoids melee, instead making sneak attacks with its bow and using alchemist’s fire or flaming arrows to start fires, cause panic, and trap opponents. It saves its goblin skull bomb for a weak opponent, hoping to kill that foe and craft a new goblin skull bomb from the corpse.StatisticsStr 11, Dex 20, Con 14, Int 8, Wis 12, Cha 8 Base Atk +3; CMB +2; CMD 18 Feats Dodge, Improved Initiative, Two-Weapon Fighting, Weapon Finesse Skills Acrobatics +13, Climb +8, Disable Device +13, Escape Artist +13, Perception +9, Sleight of Hand +13, Stealth +17, Swim +8 Languages Goblin SQ rogue talents (finesse rogue, surprise attack), trapfinding +2, weapon familiarityARG Combat Gear +1 flaming arrows (5), goblin skull bombUE, potion of cure moderate wounds, potion of jump, alchemist’s fire (4), smokesticks (2), thunderstones (2); Other Gear mwk studded leather, mwk dogslicersUE (2), shortbow with 20 arrows, tindertwigs (4), 64 gpEcologyEnvironment temperate forest and plains (usually coastal regions)DescriptionGoblins adore theft, and are adept at slinking about undetected. Goblin sneaks are master ambushers and spectacular hiders. The most talented also incorporate their racial love of fire into their tactics.Creatures in "Goblin" Category
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