Goblin, Goblin SneakGoblin Sneak CR 1Source Monster Codex pg. 107 XP 400 Goblin rogue 2 NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +6DefenseAC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size) hp 16 (2d8+4) Fort +2, Ref +7, Will +1 Defensive Abilities evasionOffenseSpeed 30 ft. Melee mwk dogslicer +5 (1d4/19–20), dogslicer +4 (1d4/19–20) Ranged shortbow +6 (1d4/×3) Special Attacks sneak attack +1d6TacticsDuring Combat A sneak tries to ambush opponents so it can make sneak attacks, then uses Acrobatics to flank.StatisticsStr 11, Dex 19, Con 14, Int 8, Wis 12, Cha 8 Base Atk +1; CMB +0; CMD 14 Feats Two-Weapon Fighting, Weapon Finesse Skills Acrobatics +8, Climb +4, Disable Device +8, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +12, Swim +4 Languages Goblin SQ rogue talents (finesse rogue), trapfinding +1, weapon familiarityARG Combat Gear potion of cure light wounds, potion of jump, potion of feather fall, alchemist’s fire (4), smokesticks (2), thunderstones (4); Other Gear studded leather, dogslicerUE, mwk dogslicerUE, shortbow with 20 arrows, 18 gpEcologyEnvironment temperate forest and plains (usually coastal regions)DescriptionGoblins adore theft, and are adept at slinking about undetected. Goblin sneaks are master ambushers and spectacular hiders. The most talented also incorporate their racial love of fire into their tactics.Creatures in "Goblin" Category
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