Urdefhan, Half-Fiend ScionThe scent of death pours from this disheveled woman. Leather straps dotted with iron buckles bind her lean form.Half-Fiend Scion CR 15Source Inner Sea Monster Codex pg. 63 XP 51,200 Half-fiend urdefhan warpriest of Szuriel 12 (Pathfinder RPG Bestiary 171, Pathfinder RPG Bestiary 2 276, Pathfinder RPG Advanced Class Guide 60) NE Medium outsider (native) Init +7; Senses darkvision 120 ft.; Perception +20DefenseAC 23, touch 12, flat-footed 21 (+8 armor, +2 Dex, +3 natural) hp 157 (15 HD; 12d8+3d10+87) Fort +15, Ref +12, Will +16 Defensive Abilities sacred armor (+2, 12 minutes/day); DR 10/magic, 5/good or silver; Immune death effects, disease, fear, level drain, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 26OffenseSpeed 20 ft., fly 45 ft. (good) Melee +1 vicious rhoka sword +20/+15/+10 (1d10+7/18–20 plus 2d6), bite +13 (1d6+3), claw +13 (1d4+3) or mwk silver light mace +19/+14/+9 (1d6+6), bite +13 (1d6+3), claw +13 (1d4+3) Special Attacks blessings 9/day, blood drain (1 Con), channel negative energy 6/day (DC 23, 4d6), fervor 13/day (4d6), sacred weapon (+3 1d10, 12 rounds/day), smite good, Strength damage Spell-Like Abilities (CL 3rd; concentration +9) At will—feather fall 3/day—align weapon, darkness, death knell (DC 17), poison, ray of enfeeblement (DC 17), unholy aura 1/day—blasphemy, contagion, desecrate, horrid wilting, unhallow, unholy blight Warpriest Spells Prepared (CL 12th; concentration +19) 4th—dismissal (DC 21), divine power, inflict critical wounds (DC 21), summon monster IV 3rd—bestow curse (DC 20), contagion (DC 20), deeper darkness, magic circle against good, protection from energy, summon monster III 2nd—augury, bull’s strength, enthrall (DC 19), lesser restoration, spiritual weapon, summon monster II (2) 1st—bless, cause fear (DC 18), command (DC 18), divine favor, shield of faith, summon monster I (2) 0 (at will)—bleed (DC 17), detect magic, guidance, read magic, resistanceStatisticsStr 23, Dex 16, Con 19, Int 14, Wis 24, Cha 22 Base Atk +12; CMB +18; CMD 31 Feats Augment Summoning, Combat Casting, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Siphoning Blade, Spell Focus (conjuration), Step Up, Toughness, Vital Strike, Voracious Blade, Weapon Focus (rhoka sword) Skills Acrobatics –1 (–5 when jumping), Bluff +14, Fly +7, Intimidate +19, Knowledge (dungeoneering) +7, Knowledge (planes) +17, Knowledge (religion) +17, Perception +20, Sense Motive +16, Spellcraft +16 Languages Aklo, Elven, Infernal, Orvian, Undercommon SQ blessings (evil: battle companion, unholy strike; war: battle lust, war mind), daemonic pact Combat Gear potion of barkskin (CL 9th), potion of bear’s endurance, potion of cat’s grace, potion of haste; Other Gear +2 glamered chainmail, +1 viciousUE rhoka swordUE, mwk silver light mace, belt of giant strength +2, cloak of resistance +3, headband of inspired wisdom +2, incense of meditation, ring of protection +2, iron unholy symbolEcologyEnvironment any land (Abaddon)DescriptionUrdefhans never forget who created them, and they spend their lives awaiting the day they will be destroyed and returned to Abaddon for an eternity of torment. Their frequent interactions with daemons occasionally spawns reality-warping half-blood children who rise to positions of great power in urdefhan society—if they manage to survive.Creatures in "Urdefhan" Category
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