Hobgoblin, Hobgoblin CommanderHobgoblin Commander CR 12Source Monster Codex pg. 123 XP 19,200 Hobgoblin samurai 13 (Pathfinder RPG Ultimate Combat 18) LE Medium humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +0DefenseAC 24, touch 11, flat-footed 24 (+9 armor, +1 deflection, +1 natural, +3 shield) hp 141 (13d10+65) Fort +13, Ref +6, Will +8 Defensive Abilities greater resolve, honorable stand 1/day, resolve 7/dayOffenseSpeed 20 ft. Melee +1 shock katana +18/+13/+8 (1d8+4/15–20 plus 1d6 electricity) or mwk naginata +17/+12/+7 (1d8+4/×4) Ranged mwk composite shortbow +14/+9/+4 (1d6+3/×3) Special Attacks banner +3/+2, challenge (+13, DR 4/—, 5/day), demanding challengeTacticsDuring Combat The commander challenges an enemy leader and fires flaming burst arrows from horseback until the initial target is dead, then uses Chain Challenge to challenge another.StatisticsStr 16, Dex 10, Con 16, Int 12, Wis 10, Cha 15 Base Atk +13; CMB +16; CMD 27 Feats Chain Challenge, Improved Critical (katana), Improved Initiative, Iron Will, Mounted Archery, Mounted Combat, Toughness, Vital Strike, Weapon Focus (katana) Skills Diplomacy +18, Handle Animal +18, Intimidate +18, Knowledge (history) +17, Ride +9, Stealth –3 Languages Common, Goblin, Infernal SQ mount (horse), mounted archer, order of the warrior (honor in all things 3/day, way of the samurai), weapon expertise (katana) Combat Gear +1 flaming burst arrows (8), potion of cure serious wounds; Other Gear +2 iron lamellarUE, +1 heavy steel shield, +1 shock katanaUE, mwk composite shortbow (+3 Str) with 10 arrows, mwk naginataUE, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, 201 gpEcologyEnvironment temperate hillsDescriptionCommander’s Warhorse Horse animal companion N Large animal Init +3; Senses low-light vision, scent; Perception +15 Defense AC 28, touch 12, flat-footed 25 (+4 armor, +3 Dex, +12 natural, –1 size) hp 93 (11d8+44) Fort +10, Ref +10, Will +6 Offense Speed 50 ft. Melee bite +13 (1d4+6), 2 hooves +8 (1d6+3) Space 10 ft.; Reach 5 ft. Statistics Str 22, Dex 17, Con 17, Int 2, Wis 12, Cha 6 Base Atk +8; CMB +15; CMD 28 (32 vs. trip) Feats Diehard, Endurance, Iron Will, Light Armor Proficiency, Power Attack, Run, Toughness Skills Perception +15 SQ combat trained, tricks (attack, come, defend, down, fetch, guard, heel, seek, stay, track, work) Gear leather lamellar bardingUC
The commanders of hobgoblin armies are among the most formidable warriors and military tacticians the world over.Creatures in "Hobgoblin" CategoryStanding as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.
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