Hobgoblin, Hobgoblin ForerunnerHobgoblin Forerunner CR 6Source Monster Codex pg. 119 XP 2,400 Hobgoblin fighter 7 LE Medium humanoid (goblinoid) Init +2; Senses darkvision 60 ft.; Perception –1DefenseAC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex) hp 71 (7d10+28) Fort +8, Ref +5, Will +4 (+2 vs. fear) Defensive Abilities bravery +2OffenseSpeed 30 ft. Melee +1 bastard sword +13/+8 (1d10+5/19–20) or spear +10/+5 (1d8+4/×3) Ranged shortbow +9/+4 (1d6/×3) Special Attacks weapon training (heavy blades +1)StatisticsStr 16, Dex 14, Con 15, Int 10, Wis 8, Cha 14 Base Atk +7; CMB +10; CMD 22 Feats Exotic Weapon Proficiency (bastard sword), Iron Will, Mounted Archery, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Toughness, Weapon Focus (bastard sword) Skills Handle Animal +12, Ride +13, Stealth +4 Languages Common, Goblin SQ armor training 2 Combat Gear potion of cure serious wounds; Other Gear +1 chainmail, +1 bastard sword, shortbow with 20 arrows, spear, cloak of resistance +1, heavy horse (combat trained), military saddle, scale mail barding, 62 gpEcologyEnvironment temperate hillsDescriptionHobgoblin forerunners are masters of mounted combat, and lead the charge at the front of hobgoblin armies. They sometimes use yzobus as mounts (see page 124).Creatures in "Hobgoblin" CategoryStanding as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.
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