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Hookfang Worm

This long, orange, segmented worm’s colorful head unfolds like a horrific flower to reveal five large, black, hooklike teeth.

Hookfang Worm CR 7

Source Bestiary 6 pg. 249
XP 3,200
N Huge vermin (aquatic)
Init +8; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +3

Defense

AC 20, touch 12, flat-footed 16 (+4 Dex, +8 natural, –2 size)
hp 85 (9d8+45)
Fort +11, Ref +7, Will +6
Immune mind-affecting effects

Offense

Speed 20 ft., swim 50 ft.
Melee bite +12 (2d8+12 plus grab and poison)
Space 15 ft., Reach 15 ft.
Special Attacks constrict (2d8+12), sudden bite

Statistics

Str 27, Dex 19, Con 21, Int —, Wis 16, Cha 2
Base Atk +6; CMB +16; CMD 30 (can’t be tripped)
Feats Improved Initiative
Skills Swim +16

Ecology

Environment any oceans
Organization solitary, pair, or shoal (3–8)
Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d4 Str damage and 1d2 Con damage; cure 2 consecutive saves.

Sudden Bite (Ex) During surprise rounds, a hookfang worm’s bite threatens a critical hit on a roll of 18–20.

Description

The hookfang is primarily an ambush predator; it swims quickly, but only in brief bursts. When hunting, it covers most of its body under the sands of the ocean floor and remains perfectly still until potential prey swims nearby. When it lunges, its bite is so quick and powerful that its hook-teeth can cut targeted creatures in half. A smaller (but still sizable) variant of the hookfang is the vampire worm, which drains blood from its victims.