All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Khalirai, the Ivory Queen

This slender, seductive woman has bone-white skin and an otherworldly beauty.

Khalirai, the Ivory Queen CR 15

Source Fey Revisited pg. 38
XP 51,200
Nymph oracle 8 (Pathfinder RPG Bestiary 217, Pathfinder RPG Advanced Player’s Guide 42)
CG Medium fey
Init +7; Senses darkvision 60 ft., low-light vision; Perception +24
Aura blinding beauty (30 ft., DC 24),

Defense

AC 29, touch 28, flat-footed 21 (+10 deflection, +7 Dex, +1 dodge, +1 natural)
hp 152 (16 HD; 8d6+8d8+88)
Fort +18, Ref +25, Will +27; +2 vs. death effects, disease, mind-affecting effects, poison, sleep effects, and stunning
DR 10/cold iron

Offense

Speed 30 ft., climb 20 ft.
Melee +2 disruption light mace +19/+14 (1d6+1)
Special Attacks command undead (13/day, DC 26), stunning glance (DC 24)
Spell-Like Abilities (CL 8th; concentration +13)
1/day—dimension door
Spells Prepared (CL 7th; concentration +12)
4th—dispel magic, summon nature’s ally IV
3rd—call lightning, daylight, neutralize poison
2nd—barkskin, flame blade, resist energy, tree shape
1st—charm animal (DC 16), endure elements, entangle (DC 16), obscuring mist, pass without trace, produce flame
0—flare, guidance, know direction, light
Oracle Spells Known (CL 8th; concentration +18)
4th (5/day)—cure critical wounds (DC 24), fear (DC 24), restoration
3rd (7/day)—animate dead, cure serious wounds (DC 23), remove disease, searing light
2nd (9/day)—align weapon, cure moderate wounds (DC 22), false life, gentle repose, remove blindness/deafness
1st (9/day)—bless, cause fear (DC 21), command (DC 21), cure light wounds (DC 21), detect undead, hide from undead, sanctuary (DC 21)
0 (at will)—create water, detect magic, detect poison, mending, purify food or drink, resistance, stabilize, virtue
Mystery bones

Statistics

Str 8, Dex 24, Con 18, Int 18, Wis 20, Cha 30
Base Atk +10; CMB +17; CMD 37
Feats Agile Maneuvers, Combat Casting, Command Undead, Dodge, Extra RevelationAPG, Improved Channel, Skill Focus (Heal), Toughness, Weapon Finesse
Skills Climb +7, Diplomacy +29, Escape Artist +26, Handle Animal +26, Heal +30, Knowledge (nature) +23, Perception +24, Sense Motive +24, Stealth +26, Swim +18
Languages Aklo, Celestial, Common, Elven, Polyglot, Sylvan
SQ inspiration, oracle’s curse (clouded vision), revelations (armor of bones, near death, undead servitude, voice of the grave), unearthly grace, wild empathy +24
Gear +2 disruption light mace, amulet of natural armor +1, 495 gp

Description

Khalirai, the Ivory Queen, is one of the most powerful nymphs in the Mwangi Expanse. Protecting her exotic ward, known in local myths as the Ivory Boneyard, Khalirai is mysterious even by nymphs’ standards. In mimicry of her surroundings, she has bone-white skin—a rarity among nymphs of the region—and she possesses long, lustrous black hair and deep green almond-shaped eyes. She has taken to wearing ivory jewelry that she crafts from the tusks of the fallen elephants that travel here at the ends of their lives to rejoin their ancestors in her ward. The Ivory Boneyard has had a great impact on her, and she is a dark, brooding soul, but with a soft spot for the sick and ill, and often heals those who are brave enough to come into her ward. While she protects the elephant graveyard from external threats, she holds it as her solemn duty to keep undead at bay, especially those arising from the ward itself.

Many years ago, Khalirai fell in lust with a young Mwangi man, and has served as his muse ever since. It has been many years since then, and her love is old and frail; soon she will need to find a new bard to inspire.