Kobold, Kobold Master TrapperKobold Master Trapper CR 4Source Monster Codex pg. 133 XP 1,200 Kobold rogue 5 LE Small humanoid (reptilian) Init +8; Senses darkvision 60 ft.; Perception +11DefenseAC 21, touch 15, flat-footed 17 (+5 armor, +4 Dex, +1 natural, +1 size) hp 31 (5d8+5) Fort +2, Ref +10, Will +2 Defensive Abilities evasion, trap sense +1, uncanny dodge Weaknesses light sensitivityOffenseSpeed 30 ft. Melee dagger +3 (1d3–1/19–20) Ranged mwk shortbow +9 (1d4/×3) Special Attacks sneak attack +3d6TacticsDuring Combat If the master trapper’s enemies aren’t near her traps, she fires arrows or uses her necklace of fireballs.StatisticsStr 8, Dex 18, Con 12, Int 10, Wis 13, Cha 8 Base Atk +3; CMB +1; CMD 15 Feats Improved Initiative, Lightning Reflexes, Skill Focus (Craft [trapmaking]) Skills Acrobatics +11, Appraise +8, Climb +6, Craft (trapmaking) +13, Disable Device +13, Escape Artist +11, Perception +11, Profession (miner) +3, Sleight of Hand +11, Stealth +15; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner) Languages Draconic SQ crafty, rogue talents (trap spotter, cunning trigger), trapfinding +2 Combat Gear necklace of fireballs I; Other Gear +1 chain shirt, dagger, mwk shortbow with 20 arrows, mwk artisan’s tools, mwk thieves’ tools, 62 gpEcologyEnvironment temperate underground or deep forestDescriptionKobold tricksters are experts at crafting deadly traps—both magical and mundane—and at striking from concealment while their enemies are distracted by the traps’ effects.Creatures in "Kobold" CategoryThis short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.
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