Lizardfolk, Lizardfolk BerserkerLizardfolk Berserker CR 5Source Monster Codex pg. 142 XP 1,600 Lizardfolk barbarian 4 CN Medium humanoid (reptilian) Init +2; Senses Perception +10DefenseAC 19, touch 10, flat-footed 17 (+4 armor, +2 Dex, +5 natural, –2 rage) hp 66 (6 HD; 2d8+4d12+26) Fort +11, Ref +3, Will +4 Defensive Abilities trap sense +1, uncanny dodgeOffenseSpeed 40 ft., swim 15 ft. Melee mwk morningstar +12 (1d8+6), bite +9 (1d6+3) or 2 claws +11 (1d4+6), bite +9 (1d6+3) Ranged mwk javelin +8 (1d6+6) Special Attacks rage (12 rounds/day), rage powers (scent, knockdown)TacticsDuring Combat The berserker uses the knockdown rage power on enemies who are heavily armored or wield heavy weapons. Base Statistics When she’s not raging, the berserker’s statistics are AC 21, touch 12, flat-footed 19; hp 54; Fort +9, Will +2; Melee mwk morningstar +10 (1d8+4), bite +7 (1d6+3) or claw +9 (1d4+3), bite +7 (1d6+2); Str 18, Con 15; CMB +9; Skills Swim +19.StatisticsStr 22, Dex 14, Con 19, Int 9, Wis 12, Cha 8 Base Atk +5; CMB +11; CMD 21 Feats Cleave, Multiattack, Weapon Focus (morningstar) Skills Acrobatics +12 (+16 when jumping), Perception +10, Survival +7, Swim +21 Languages Draconic SQ fast movement, hold breath Combat Gear potion of cure moderate wounds, potions of magic fang (2), tanglefoot bags (2); Other Gear +1 studded leather, mwk javelin, mwk morningstar, antitoxin, 66 gpEcologyEnvironment temperate swampsDescriptionSome warriors enter war-trances to increase their prowess.Creatures in "Lizardfolk" Category
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