Lizardfolk, Lizardfolk Clutch MotherLizardfolk Clutch Mother CR 13Source Monster Codex pg. 147 XP 25,600 Lizardfolk druid (ancient guardian) 12 (see page 140) N Medium humanoid (reptilian) Init +4; Senses Perception +22DefenseAC 22, touch 11, flat-footed 22 (+6 armor, +1 deflection, +5 natural) hp 95 (14d8+32) Fort +15, Ref +7, Will +16; +4 vs. enchantments Immune poisonOffenseSpeed 20 ft., swim 25 ft. Melee +1 spear +11/+6 (1d8+1/×3), bite +5 (1d4) or 2 claws +10 (1d4), bite +5 (1d4) Ranged mwk sling +11 (1d4) Special Attacks dispel hostility, undo artifice, wild shape 5/day Druid Spells Prepared (CL 12th; concentration +17) 6th—antimagic fieldD, mass cure light wounds, wall of stone (DC 21) 5th—baleful polymorph (DC 20), commune with nature, death ward, spell resistanceD, wall of thorns 4th—cure serious wounds, dispel magic, freedom of movement, scrying (DC 19), spell immunityD 3rd—call lightning (DC 18), cure moderate wounds (2), protection from energyD, spit venomUM (DC 18) 2nd—animal messenger, barkskin, delay poison, lesser restoration (2), shield otherD 1st—calm animals (DC 16), cure light wounds (2), entangle (DC 16), sanctuaryD (DC 16), shillelagh, speak with animals 0 (at will)—create water, detect poison, guidance, mending D domain spell; Domain ProtectionTacticsDuring Combat The clutch mother uses spells and weapons to defend first the clutch and then the tribe.StatisticsStr 10, Dex 11, Con 12, Int 12, Wis 20, Cha 15 Base Atk +10; CMB +10; CMD 21 Feats Alertness, Brew Potion, Improved Initiative, Natural Spell, Skill Focus (Diplomacy), Toughness, Wild SpeechUM Skills Acrobatics +2, Diplomacy +23, Handle Animal +11, Heal +14, Knowledge (nature) +13, Linguistics +2, Perception +22, Perform (oratory) +15, Sense Motive +27, Spellcraft +11, Survival +16, Swim +15; Racial Modifiers +4 Acrobatics Languages Common, Draconic, Druidic, Sylvan SQ ancient ways, hold breath, nature bond (Protection domain), nature sense, patience of nature Combat Gear scroll of charm animal, scroll of resist energy, wand of cure light wounds (15 charges); Other Gear +2 hide armor, +1 spear, mwk sling with 12 bullets, druid’s vestments, headband of inspired wisdom +2, pearl of power (2nd), ring of protection +1, healer’s kit (9 uses), 38 gpEcologyEnvironment temperate swampsDescriptionThe clutch mother seeks only to protect her ways and her kind. She faces the onslaught of civilization with diplomacy, reason, and patience.
While other races might see guarding the children as a waste of one’s best warriors, lizardfolk inherently value defense over offense. They think warm-blooded races are insane for sending all their capable combatants off to fight in distant wars, leaving only the aged and infirm to protect the children. Clutch mother (or occasionally clutch father) is a position of prominence and prestige, and many lizardfolk warriors compete eagerly to prove themselves worthy of this great responsibility.Creatures in "Lizardfolk" Category
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