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Mangvhune, the Temple Hill Slasher

This leering, single-horned demon seems emaciated even clad in black dragonhide armor. A viscous layer of crimson slime glistens on its flesh, dripping over its armor in red rivulets.

Mangvhune, the Temple Hill Slasher CR 16

Source Demons Revisited pg. 8
XP 76,800
Male babau assassin 10 (Pathfinder RPG Bestiary 57)
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +8; Senses darkvision 60 ft., see invisibility; Perception +21

Defense

AC 31, touch 15, flat-footed 27 (+8 armor, +3 Dex, +1 dodge, +1 insight, +8 natural)
hp 236 (17 HD; 7d10+10d8+153)
Fort +16, Ref +14, Will +8; +5 vs. poison
Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17

Offense

Speed 20 ft.
Melee +2 corrosive bastard sword +24/+19/+14 (1d10+10/17–20 plus 1d6 acid), bite +22 (1d6+8), claw +22 (1d6+8)
Special Attacks angel of death 1/day, death attack (DC 23), quiet death, rogue talent (bleeding attack), sneak attack +5d6, swift death 1/day, true death (DC 25)
Spell-Like Abilities (CL 7th; concentration +9)
Constant—see invisibility
At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/day—summon (level 3, 1 babau 40%)

Statistics

Str 26, Dex 18, Con 26, Int 16, Wis 13, Cha 14
Base Atk +14; CMB +22; CMD 39
Feats Babau Sneak Attack, Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Flensing Strike, Improved Critical (bastard sword), Improved Initiative, Iron Will, Toughness
Skills Acrobatics +24, Bluff +22, Disguise +16, Knowledge (local) +20, Knowledge (planes) +16, Knowledge (religion) +13, Perception +29, Sense Motive +21, Stealth +32
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ hidden weapons, hide in plain sight, improved uncanny dodge, poison use

Description

Not all of Shax’s favored babaus are those he counts as his sons. Mangvhune is not only one such example, but is also that rarest of demons—one who recalls the specifics of his previous life as a mortal. In that life, Mangvhune was a highly-respected scholar of Kintargo’s illustrious Alabaster Academy, an erudite surgeon and accomplished scholar of humanoid physiology. He was as close as you could get among the Academy’s professors to a celebrity. His lectures on anatomy in particular were always standing-room only events that drew far beyond the walls of the Academy itself for audience members. Charming, handsome, and as the Kintargo gossips were so fond of pointing out, quite available, Mangvhune maintained the public facade of the perfect gentleman scholar.

In fact, this facade was nothing more than a construct, for the real Mangvhune was a remorseless and productive murderer. When Mangvhune was revealed to be the notorious Temple Hill Slasher, a brutal serial killer who tormented his victims for days before leaving their mutilated bodies in the vicinity of Temple Hill, the city was stunned. Despite a swift trial and even swifter execution by headsman’s axe, the Alabaster Academy’s reputation never fully recovered from the scandalous revelation. Mangvhune’s murderous soul went swiftly to the Abyss after his death, where he transformed into a babau demon, mind and personality intact. Since then, Mangvhune’s notoriety has only grown, and rumors that the Temple Hill Slasher now stalks the streets of dozens of cities throughout the Inner Sea region persist—particularly in Kintargo during the week surrounding the anniversary of his execution so many years ago.

The Temple Hill Slasher prefers to face solitary foes, striking swiftly with a sneak attack if possible to set the victim to bleeding and then holding back, hiding in the cover of darkness and watching until the victim dies or recovers from the bleed damage, at which point he slips in again to start the process anew. The babau isn’t afraid to teleport to a nearby hiding place if a foe seems to be particularly strong—he merely hides again and then bides his time for another strike when he can. Mangvhune prefers to use his death attack to paralyze foes rather than kill them outright, affording him a chance to torment the victim telepathically for several rounds before he delivers a coup de grace. The babau prefers to avoid fighting larger groups on his own, but when he must, he abandons his sneak attacks in favor of full-attack actions, focusing on healers first. He saves his angel of death ability for particularly hated foes. Mangvhune delights in gathering the dust remaining after such a kill, and keeps an ever-growing collection of painstakingly-labeled vials of these ashen mortal remains in his Abyssal lair.

This den is called Razorspan, a bridge-like palace built from blades and knives that straddles a deep rift filled with bones near the realm of Shax itself, on a winding route that leads away from the realm of the demon lord of murder into the wilds of unclaimed Abyssal worlds. The ceilings, walls, and floors of Razorspan are riddled with cutting edges, blades that make exploration of the structure a constant battle against a thousand cuts. The blades themselves are incapable of penetrating Mangvhune’s damage reduction (or that of most of his minions, for that matter), but are an impossible to ignore hazard for would-be explorers of the notorious structure.

Mangvhune does not require any additional offering when conjured, but does require that any service he provides to a conjurer includes an equal amount of time allowed in the conjurer’s region to stalk new victims of the babau assassin’s choice. Wise conjurers take pains to protect themselves from Mangvhune’s additional attentions once his services have been carried out. It’s a DC 26 check to research the Temple Hill Slasher.