MuckdwellerThis bipedal lizard has mottled gray-and-brown flesh. A short dorsal fin runs the length of its body and its forelimbs look like hands.Muckdweller CR 1/4Source Bestiary 5 pg. 175 XP 100 N Small magical beast Init +2; Senses darkvision 60 ft., low-light vision; Perception +5DefenseAC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 5 (1d10) Fort +2, Ref +4, Will +1OffenseSpeed 10 ft., swim 30 ft. Melee bite +4 (1d6–1) Special Attacks blinding sprayStatisticsStr 8, Dex 14, Con 11, Int 9, Wis 12, Cha 7 Base Atk +1; CMB -1; CMD 11 Feats Weapon Finesse Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim Languages Draconic SQ dextrous swimmerEcologyEnvironment temperate marshes Organization solitary, pack (3–7), or swarm (8–17) Treasure standardSpecial AbilitiesBlinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Dextrous Swimmer (Ex) A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.DescriptionMuckdwellers have long tails that allow them to swim rapidly through the water or maintain their balance when standing upright. They sometimes associate with lizardfolk, forming allied settlements, but rarely living in the same community. Still they work and hunt together for mutual benefit. Most muck dwellers stand 3-1/2 feet tall and weigh 70 pounds.
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