Mummified Animals, Mummified BaboonMummified Baboon CR 1/2Source Pathfinder #81: Shifting Sands pg. 84 XP 200 NE Small undead Init +2; Senses darkvision 60 ft.; Perception +1DefenseAC 13, touch 13, flat-footed 11 (+2 Dex, +1 size) hp 6 (1d8+2) Fort +4, Ref +4, Will +1 DR 2/—; Immune undead traitsOffenseSpeed 30 ft. Melee bite +3 (1d4+1) Special Attacks servant’s curse (DC 12)StatisticsStr 12, Dex 15, Con —, Int 2, Wis 12, Cha 14 Base Atk +0; CMB +0; CMD 12 Feats Weapon Finesse Skills Acrobatics +10, Climb +5; Racial Modifiers +4 Acrobatics, +4 ClimbEcologyEnvironment warm ruins Organization solitary Treasure noneDescriptionIn Ancient Osirion, baboons were associated with the god Thoth, and were often depicted in art with crescent moons on their heads. Ancient Osirians kept baboons as pets, and old inscriptions show them being led around on leashes or climbing trees to pick dates and figs.Creating a Mummified Animal“Mummified animal” is an acquired template that can be added to a creature of the animal type. A mummified animal uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: HD 4 or fewer, as base creature; HD 5 to 10, as base creature +1; HD 11 or more, as base creature +2. Alignment: Neutral evil. Type: The creature’s type changes to undead. Do not recalculate BAB, saves, or skills. Senses: A mummified animal gains darkvision 60 ft. Defensive Abilities: A mummified animal gains damage reduction based on its Hit Dice: one with 5 or fewer Hit Dice gains DR 2/—, one with 6–10 Hit Dice gains DR 5/—, and one with 11–20 Hit Dice gains DR 10/—. Speed: Winged mummified animals can still fly, but their maneuverability drops to clumsy. Retain all other movement types. Special Attacks: A mummified animal retains all special attacks except those dependent on a living body to function, such as a snake’s poison or a skunk’s revolting musk. A mummified animal also gains the following special attack. Servant’s Curse (Su): Once per day, a mummified animal can touch a creature or hit a creature with one of its natural attacks to deliver a curse. Any living creature struck by this attack must succeed at a Will save or take 1d3 points of Dex and Wis damage. The save DC is equal to 10 + 1/2 the mummified animal’s Hit Dice + the mummified animal’s Charisma modifier. Abilities: A mummified animal loses its Constitution score, and its Charisma score becomes 14.Creatures in "Mummified Animals" Category
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