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Nimbral Child

This emaciated humanoid is barely visible in a swirl of engulfing shadow. Its eyes and mouth reveal a burning void within its head.

Nimbral Child CR 11

Source Cradle of Night pg. 63
XP 12,800
CE Medium outsider (evil, extraplanar)
Init +8; Senses darkvision 60 ft., see in darkness; Perception +19

Defense

AC 26, touch 20, flat-footed 21 (+5 deflection, +4 Dex, +1 dodge, +6 natural)
hp 133 (14d10+56)
Fort +8, Ref +15, Will +13
Defensive Abilities dark nimbus; Immune blindness, cold, poison; Resist acid 10, electricity 10, fire 10
Weaknesses light sensitivity

Offense

Speed 40 ft., climb 40 ft.
Melee 2 claws +18 (2d8+3 plus 4d6 cold)
Special Attacks breath of the void (30-ft. cone, 10d6 cold damage plus slowed, Reflex DC 21 for half, usable every 1d4 rounds), penumbral web (+18 ranged, DC 21, 14 hp)
Spell-Like Abilities (CL 14th; concentration +19)
At will—deeper darkness, greater teleport (self plus 50 lbs. of objects only)
3/day—shadow conjuration (DC 19), shadow evocation (DC 20), shadow walk (DC 21), spell turning
1/day—greater shadow evocation (DC 23), power word blind

Statistics

Str 16, Dex 19, Con 18, Int 13, Wis 14, Cha 21
Base Atk +14; CMB +17; CMD 37
Feats Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Weapon Finesse
Skills Bluff +22, Climb +11, Intimidate +22, Knowledg (planes) +18, Perception +19, Spellcraft +18, Stealth +21, Use Magic Device +22
Languages telepathy 120 ft.

Ecology

Environment any land (Shadow Plane)
Organization solitary or gloaming (2-6)
Treasure none

Special Abilities

Breath of the Void (Su) A nimbral child’s breath weapon is a blast of howling, frigid winds drawn from the void. A nimbral child cannot use this ability while it is within an area of bright light. A creature that fails its saving throw against the nimbral child’s breath weapon is slowed (as per the slow spell) for 1d4 rounds. The save DC is Constitution-based.

Dark Nimbus (Su) Shadows swirl around a nimbral child, granting it concealment from attacks and a deflection bonus to its Armor Class equal to its Charisma modifier.

Penumbral Web (Su) Eight times per day as a standard action, a nimbral child can project gray, shadowy webs as per the web universal monster rule. In addition to being subject to the webs’ entangling effect, any creature not native to the Shadow Plane touching a penumbral web takes 1d6 points of Strength damage and is paralyzed for 1d4 rounds (Fortitude DC 21 to halve the damage and negate the paralysis). A nimbral child can also create sheets of penumbral webbing. These sheets do not burn but can be pushed aside, although touching them affects a target as per a successful penumbral web attack. If a nimbral child is destroyed, all penumbral webs it has created dissolve in 1d4 rounds. The save DC is Constitution-based.

Description

Powerful practitioners of shadow magic sometimes summon these kin of the enigmatic shining children for their own nefarious purposes, but never without risk.