Ogre, Ogre BossOgre Boss CR 7Source Monster Codex pg. 155 XP 3,200 Ogre fighter 4 CE Large humanoid (giant) Init +2; Senses darkvision 60 ft., low-light vision; Perception +7DefenseAC 21, touch 7, flat-footed 21 (+9 armor, –2 Dex, +5 natural, –1 size) hp 76 (8 HD; 4d8+4d10+36) Fort +12, Ref +0, Will +5 (+1 vs. fear) Defensive Abilities bravery +1OffenseSpeed 30 ft. Melee mwk greatsword +16/+11 (3d6+14/19–20) or greatclub +14/+9 (2d8+12) Ranged javelin +4/–1 (1d8+8) Space 10 ft., Reach 10 ft.TacticsDuring Combat The ogre boss closes with soft-looking enemies and uses her massive reach (with Lunge, if necessary) to box them in.StatisticsStr 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7 Base Atk +7; CMB +16; CMD 24 Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Intimidate +3, Perception +7 Languages Giant SQ armor training 1 Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gpEcologyEnvironment temperate or cold hillsDescriptionViolence is a way of life for ogres. Most of them learn the best ways to cause pain from their clans’ bosses, who mete out beatings for even the slightest infraction.Creatures in "Ogre" CategoryThis lumbering giant’s beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.
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