Orc, Orc ChieftainOrc Chieftain CR 9Source Monster Codex pg. 170 XP 6,400 Orc fighter 10 CE Medium humanoid (orc) Init +7; Senses darkvision 60 ft.; Perception +3DefenseAC 24, touch 13, flat-footed 21 (+11 armor, +3 Dex) hp 99 (10d10+40) Fort +9, Ref +6, Will +1 (+3 vs. fear) Defensive Abilities bravery +3, ferocity Weaknesses light sensitivityOffenseSpeed 30 ft. Melee +1 orc double axe +18/+13 (1d8+9/19–20/×3) or +1 orc double axe +16/+11 (1d8+9/19–20/×3), +1 orc double axe +16 (1d8+5/19–20/×3) Ranged mwk composite shortbow +15/+10 (1d6+5/×3) Special Attacks weapon training (axes +2, bows +1)StatisticsStr 18, Dex 16, Con 14, Int 8, Wis 6, Cha 10 Base Atk +10; CMB +14; CMD 27 Feats Cleave, Cleaving FinishUC, Grudge FighterARG, Improved Critical (orc double axe), Improved Initiative, Intimidating Prowess, Orc Weapon ExpertiseARG (killer), Power Attack, Toughness, Two-Weapon Fighting, Weapon Focus (orc double axe) Skills Intimidate +12, Perception +3 Languages Common, Orc SQ armor training 2, weapon familiarity Combat Gear +1 flaming arrow, potions of cure moderate wounds (2), potion of heroism; Other Gear +2 full plate, +1/+1 orc double axe, mwk composite shortbow (+4 Str) with 20 arrows, 88 gpEcologyEnvironment temperate hills, mountains, or undergroundDescriptionLeadership of an orc tribe or horde falls not to the smartest or most canny, but to the strongest.Creatures in "Orc" Category
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