Ratfolk, Ratfolk BravoRatfolk Bravo CR 2Source Monster Codex pg. 179 XP 600 Ratfolk gunslinger 3 (Pathfinder RPG Ultimate Combat 9) N Small humanoid (ratfolk) Init +5; Senses darkvision 60 ft.; Perception +10DefenseAC 18, touch 15, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 size) hp 24 (3d10+3) Fort +4, Ref +6, Will +3 Defensive Abilities nimble +1OffenseSpeed 20 ft. Melee mwk handaxe +5 (1d4/×3) Ranged mwk musket +8 (1d10/×4) Special Attacks grit (2), swarmingStatisticsStr 11, Dex 17, Con 12, Int 12, Wis 14, Cha 8 Base Atk +3; CMB +2; CMD 15 Feats GunsmithingUC, Point-Blank Shot, Rapid Reload (musket) Skills Acrobatics +9 (+5 when jumping), Climb +5, Craft (alchemy) +9, Knowledge (local) +6, Perception +10, Sleight of Hand +9, Swim +5 Languages Common, Undercommon SQ deeds (deadeye, gunslinger initiative, gunslinger’s dodge, pistol-whip, quick clear, utility shot), gunsmith Combat Gear oil of silenceUC, potion of cure light wounds, alchemist’s fire, black powder horns (2) with 20 doses of black powder, flare cartridgesUE (5), paper cartridgesUE (10); Other Gear mwk studded leather, mwk handaxe, mwk musketUE with 20 bullets, gunsmith’s kit, 211 gpEcologyEnvironment warm deserts or urbanDescriptionBecause they trade so widely, ratfolk acquire interesting equipment—including black powder and rare metals.Creatures in "Ratfolk" CategoryThis small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.
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