ReptoidThis gaunt, scaled humanoid has reptilian eyes, a barely
perceptible nose, and a wide, lipless mouth filled with sharp teeth.Reptoid CR 1/2Source Bestiary 5 pg. 202 XP 200 Reptoid mesmerist 1 LE Medium humanoid (reptilian, shapechanger) Init +0; Senses low-light vision; Perception +5DefenseAC 11, touch 10, flat-footed 11 (+1 natural) hp 7 (1d8–1) Fort +1, Ref +2, Will +3; +2 vs. mind-affecting effects and poisonOffenseSpeed 30 ft. Melee bite +1 (1d3+1), 2 claws +1 (1d3+1) Special Attacks hypnotic stare, mesmerist tricks (4/day,
psychosomatic surge), painful stare Mesmerist Spells Known (CL 1st; concentration +4) 1st (2/day)—hypnotism (DC 14), innocence
0 (at will)—daze (DC 13), detect magic, message, prestidigitationStatisticsStr 12, Dex 10, Con 8, Int 14, Wis 13, Cha 17 Base Atk +0; CMB +1; CMD 11 Feats Great Fortitude Skills Bluff +8, Diplomacy +7, Knowledge
(local, nobility) +6, Linguistics +6, Perception +5,
Sense Motive +5, Use Magic Device +7 Languages Common, Elven, Reptoid SQ change shape, consummate liar,
mental potencyEcologyEnvironment any land Organization solitary, pair, or
cabal (3–8) Treasure NPC gearSpecial AbilitiesChange Shape (Su) A
reptoid can assume
the appearance of a specific
single Medium humanoid. The reptoid
always takes this specific form when it uses
this ability. The reptoid gains a +10 racial
bonus on Disguise checks to appear as that
type of humanoid. This ability otherwise
functions as alter self, except the reptoid
does not adjust its ability scores. A reptoid can
select a new humanoid form by spending 1 week
preparing itself for the change, but can then no
longer assume its previous humanoid form.
Mental Potency (Ex) A reptoid’s mental effects
can affect more powerful creatures or a greater number of
creatures than normal. Both the Hit Die limit and the total
number of Hit Dice affected by each enchantment or illusion
spell it casts increase by 1. For enchantment and illusion spells
it casts that target a number of creatures greater than one, the
number of creatures affected also increases by one (so a spell
that targets one creature per level would be affected, but a
spell that targets only one creature would not be). This ability
stacks with the mesmerist’s ability of the same name.DescriptionReptoids are bipedal reptiles from another planet, or
perhaps even another plane—they refuse to reveal their
origins to humanoids, even under duress. Disguised as
members of others races, the reptoids seek positions of
power in order to secretly prepare for an invasion from
their homeworld. Even those who are aware of reptoids in
their midst can never be truly sure who is real and who is
an alien, as these creatures are often adept at enchantment
and psychic magic, which they use to cover the tracks of
their deceptions and to ensure the complacency or even
collusion of their soon-to-be thralls.
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