All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Sapphire Ooze

This glittering ooze suddenly flexes and bulges as portions of it begin to crystallize.

Sapphire Ooze CR 2

Source Planar Adventures pg. 244
XP 600
CG Medium ooze (extraplanar, shapechanger)
Init +3; Senses blindsight 30 ft.; Perception +3

Defense

AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 22 (3d8+9)
Fort +4, Ref +4, Will +1
Defensive Abilities all-around vision; DR 5/bludgeoning; Immune acid, mind-affecting effects, ooze traits

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee 2 slam +4 (1d4+2)
Special Attacks hero’s infusion

Statistics

Str 14, Dex 17, Con 16, Int 7, Wis 10, Cha 15
Base Atk +2; CMB +4; CMD 18 (can’t be tripped)
Feats Dodge, Skill Focus (Perception)
Skills Climb +11, Diplomacy +3, Perception +3, Swim +11
Languages Celestial, Common
SQ amorphous aegis, compression

Ecology

Environment any (Elysium)
Organization solitary, pair, or colony (3–12)
Treasure incidental

Special Abilities

Amorphous Aegis (Ex) As a full-round action, a sapphire ooze can transform into wearable armor. This armor can be sized for creatures of the ooze’s size or one size category smaller, and the subject must be willing to wear the ooze as armor. While in its armor form, the ooze cannot take actions other than to use its hero’s infusion ability or to return to its true form as a full-round action. While the shape of the armor created can vary, it always appears to be made of glittering sapphire crystals and provides protection as if it were a mithral breastplate. While a sapphire ooze is worn, it takes 1d6 points of damage each time its host takes more than 5 points of damage from a single attack; this damage bypasses the sapphire ooze’s damage reduction and immunities. If this damage reduces the ooze to 0 hit points, it immediately reverts to its true form and falls to the ground.

Hero’s Infusion (Ex) Three times per day, a sapphire ooze can touch a creature as a standard action to grant it a +4 bonus on saves against fear for 1 round; an unwilling creature can attempt a DC 14 Fortitude save to resist. A sapphire ooze can use this ability as a swift action on a creature that is wearing it. This is a poison effect. The save DC is Constitution-based.

Description

Sapphire oozes are a form of intelligent ooze native to Elysium. Steadfastly courageous and protective, sapphire oozes are proof that even the least of Elysium’s natives are heroic in their own right. These eager creatures have an intense and innocent curiosity about the world. This, combined with their unhesitating courage, renders sapphire oozes particularly vulnerable to the hazards of Elysium, as they have no qualms about wandering into any corner of the plane in search of adventure or vulnerable creatures in need of rescue. Of course, in most such cases, the sapphire oozes themselves must be rescued, whether by azatas or by visiting adventurers; wandering azatas are often alert for the bubbling sound of a sapphire ooze’s distress calls.

Sapphire oozes that find their way to the Material Plane usually do so by accident. In such cases, the ooze eagerly seeks out novice adventurers or aspiring heroes to share adventures with, using their abilities to protect their allies and inspire them to greatness. They are often quite surprised and confused when they encounter other oozes, which sapphire oozes never expect to be so mindless and such boring conversationalists.