Sea CrawlerThis furred creature has long tentacles that are covered in ridges and suction discs in place of arms, legs, and a tail.Sea Crawler CR 1Source Pathfinder #121: The Lost Outpost pg. 84 XP 400 N Medium animal Init +2; Senses low-light vision; Perception +6DefenseAC 12, touch 12, flat-footed 10 (+2 Dex) hp 11 (2d8+2) Fort +4, Ref +5, Will +1OffenseSpeed 10 ft., climb 30 ft., swim 10 ft. Melee bite +3 (1d6), 2 tentacles +1 (1d4 plus grab) Special Attacks remarkable gripStatisticsStr 11, Dex 15, Con 13, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +1; CMD 13 Feats Multiattack, Weapon FinesseB Skills Climb +8, Perception +6, Swim +8 SQ regrowthEcologyEnvironment temperate coasts Organization solitary or pair Treasure noneSpecial AbilitiesRegrowth (Ex) A sea crawler regrows a lost tentacle as per regenerate after 1 week. This does not heal or remove any conditions from the sea crawler.
Remarkable Grip (Ex) When a creature breaks free of a sea crawler’s grapple, the sea crawler remains in an adjacent square as if still grappling its prey, even if the creature moves. The sea crawler can attempt to grapple as a free action that doesn’t provoke attacks of opportunity if it remains attached to a creature at the start of its turn. A creature can remove the sea crawler as a move action that doesn’t provoke attacks of opportunity. A sea crawler can detach itself as a free action.DescriptionWith arms reminiscent of a sea star or an octopus and the bodies of lemurs, sea crawlers range all over Azlant’s coasts. Sea crawlers sometimes eat fruit, but most prefer meat, lying in shallow waters and ambushing prey. A sea crawler is 5 feet long and weighs 70 pounds.
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