Elemental (Earth), Small Earth ElementalThis hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.Small Earth Elemental CR 1Source Pathfinder RPG Bestiary pg. 122 XP 400 N Small outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4DefenseAC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref –1, Will +3 Immune elemental traitsOffenseSpeed 20 ft., burrow 20 ft., earth glide Melee slam +6 (1d6+4) Special Attacks earth masteryStatisticsStr 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +4; CMD 13 Feats Improved Bull RushB, Power Attack Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7EcologyEnvironment any (Plane of Earth)DescriptionElemental | Height | Weight | Small | 4 ft. | 80 lbs. | Medium | 8 ft. | 750 lbs. | Large | 16 ft. | 6,000 lbs. | Huge | 32 ft. | 48,000 lbs. | Greater | 36 ft. | 54,000 lbs. | Elder | 40 ft. | 60,000 lbs. |
Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill.
When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental’s body.Creatures in "Elemental (Earth)" CategorySource Pathfinder RPG Bestiary pg. 122 This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
- Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
- Elementals do not breathe, eat, or sleep.
Languages TerranEcology Environment any (Plane of Earth) Organization solitary, pair, or gang (3–8) Treasure noneSpecial AbilitiesEarth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)
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