Bat, Sootwing BatThis batlike creature has jagged points at the tips of its wings and a long, lashing tongue.Sootwing Bat CR 1/2Source Monster Codex pg. 88 XP 200 CE Tiny undead Init +1; Senses blindsense 20 ft.; Perception +5DefenseAC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size) hp 7 (2d8–2) Fort –1, Ref +1, Will +4 Defensive Abilities channel resistance +2; Immune undead traitsOffenseSpeed 5 ft., fly 40 ft. (good) Melee bite +4 (1d3–3 plus disease and paralysis) Space 2 1/2 ft., Reach 0 ft. Special Attacks disease (DC 10), paralysis (1d4+1 rounds, DC 10, elves are immune to this effect)StatisticsStr 5, Dex 12, Con —, Int 2, Wis 13, Cha 8 Base Atk +1; CMB +0; CMD 7 Feats Weapon Finesse Skills Fly +9, Perception +5 (+9 when using blindsense); Racial Modifiers +4 Perception when using blindsenseEcologyEnvironment any land Organization solitary or colony (4–12) Treasure noneSpecial AbilitiesDisease (Su) Ghoul Fever: See Pathfinder RPG Bestiary 146.DescriptionGhoul spellcasters use these smaller cousins to skavelings as familiars. An evil spellcaster can gain a sootwing bat as a familiar at 5th level by taking the Improved Familiar feat. A sootwing bat familiar grants its master a +1 bonus to channel resistance (if the master has any).Creatures in "Bat" Category
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