Sprite, Sprite SwarmThousands of tiny, colorful winged humanoids crawl from every
corner of the forest to form this buzzing, writhing swarm.
Sprite Swarm CR 5Source Fey Revisited pg. 62 XP 1,600 CN Diminutive fey (swarm)
Init +7; Senses low-light vision, detect evil, detect good;
Perception +14
DefenseAC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge, +4 size)
hp 45 (10d6+10)
Fort +4, Ref +10, Will +7
Defensive Abilities swarm traits
; DR 2/cold iron; Immune weapon damage
OffenseSpeed 15 ft., fly 60 ft. (perfect)
Melee swarm (2d6 plus distraction)
Space 10 ft., Reach 0 ft.
Special Attacks angry glow, concentrated rush, distraction
(DC 16)
Spell-Like Abilities (CL 5th; concentration +5) Constant—detect evil, detect good
1/day—mass dazeUM (DC 14)
StatisticsStr 3, Dex 17, Con 12, Int 6, Wis 11, Cha 10
Base Atk +5; CMB —; CMD —
Feats Alertness, Dodge, Flyby Attack, Improved Initiative, Skill
Focus (Perception) Skills Fly +30, Intimidate +10, Perception +14, Sense Motive +9,
Stealth +28
Languages Common, Sylvan
SQ mob mentality
EcologyEnvironment temperate forests
Organization solitary
Treasure incidental
Special AbilitiesAngry Glow (Su) Once per minute, as a full-round action,
the sprites that make up a sprite swarm may coordinate
their luminous abilities to create a singular, searing glow.
Creatures within 10 feet of a sprite swarm with line of sight
must succeed at a DC 16 Fortitude save or be blinded for
1d4 rounds. A creature that succeeds at its save is dazzled for
1 round. The save DC is Constitution-based.
Concentrated Rush (Ex) Once every 1d4 rounds, if more than
one creature occupies a sprite swarm’s space, the swarm
may use its attack action to concentrate on one of these
creatures to deal 4d6 points of damage in place of its normal
swarm damage. Other creatures within the horde’s space do
not take swarm damage that round.
Mob Mentality (Ex) As long as a sprite swarm has at least
10 hit points, it retains its Intelligence score and can act
accordingly. Even so, it cannot be targeted by mind-affecting
spells or effects that target a single creature. If its hit points
fall below 10, the swarm is considered mindless as the
individual creatures within begin to panic.
DescriptionWhen intruders threaten their beloved homes, sprite
guards in large villages are taught to call for their fellow
tribe members to form a vicious, enveloping swarm to
drive back their enemies. Typically consisting of at least
5,000 sprites, these swarms are known for inflicting pain
upon any creatures in their paths. Sprite swarms typically
form only when the sprites’ village is threatened by a large
number of intruders or a single powerful foe; however,
the malevolent sprites of Geb are quick to form swarms
when faced with intrusion of any kind.
In some parts of Golarion where sprites are
known to exist, those accused of crimes or other
unacceptable behavior are sentenced to face a sprite swarm
so that nature itself can judge them. If a sprite swarm
forms to drive one of the accused away, he is guilty; if
not, he is innocent. Most of those sent forth never return,
having run afoul of the sprites’ protective instincts, but
occasionally the sprites allow someone they deem not a
threat to live—quite independently of their actual guilt
or innocence.Creatures in "Sprite" CategoryThousands of tiny, colorful winged humanoids crawl from every
corner of the forest to form this buzzing, writhing swarm.
|