SyrinxRobed in silk and its own regal wings, this humanoid assays its surroundings with the lethal detachment of the owl it resembles.Syrinx CR 1/3Source Inner Sea Bestiary pg. 51 XP 135 Syrinx adept 1 LE Medium humanoid (syrinx) Init –1; Senses darkvision 60 ft., low-light vision; Perception +3 (+5 at night)DefenseAC 9, touch 9, flat-footed 9 (–1 Dex) hp 5 (1d6–1) Fort –1, Ref –1, Will +4; +2 vs. mind-affecting effectsOffenseSpeed 30 ft., fly 60 ft. (average) Melee quarterstaff –1 (1d6–1) Adept Spells Prepared (CL 1st; concentration +3) 1st—command (DC 13) 0—detect magic, ghost sound (DC 12), read magic, stabilizeStatisticsStr 8, Dex 8, Con 9, Int 12, Wis 15, Cha 11 Base Atk +0; CMB –1; CMD 8 Feats Combat Casting Skills Fly +3, Perception +3 (+5 at night), Spellcraft +5; Racial Modifiers +2 Perception at night, +2 Stealth at night Languages Common, Syrinx; speak with aviansEcologyEnvironment temperate mountains (Arcadia) Organization solitary, pair, or cell (3–8) Treasure standardSpecial AbilitiesSpeak with Avians (Ex) Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).DescriptionFrom lofty monastery-cities entrenched in soaring cliff sides and high mountain valleys, the syrinx seek to bring peace to all lands that fall within sight of their marbled spires. Erudite and aloof, the owl-like scholars embrace art, philosophy, and nebulous faiths, seeking to distance themselves from a history of barbarism and ruin. To this end, they seek to enslave all lesser races, especially those without wings. Their elitist culture rests upon thousands of backs in an elaborate hierarchy of slaves. Directly below the syrinx are the strix, a race they magically modified in the distant past to serve as warriors and slave masters.
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