Herald, The Old ManThis bald old human man has long white eyebrows and an even longer white beard. He carries a staff adorned with metal rings.The Old Man CR 15Source Inner Sea Gods pg. 294, Pathfinder #53: Tide of Honor pg. 86 XP 51,200 LN Medium outsider (extraplanar, herald, lawful) Init +10; Senses blindsight 30 ft., darkvision 60 ft., low-light vision; Perception +30DefenseAC 37, touch 35, flat-footed 26 (+10 Dex, +1 dodge, +4 monk, +10 Wis, +2 natural) hp 178 (17d10+85); regeneration 15 (chaotic) Fort +10, Ref +20, Will +20 Defensive Abilities improved evasion; DR 10/chaotic; Immune disease, poison; Resist acid 30, cold 30, electricity 30, fire 30, sonic 30; SR 26OffenseSpeed 80 ft., climb 30 ft., swim 30 ft. Melee unarmed strike +27/+22/+17/+12 (2d8+5) or flurry of blows +20/+20/+15/+15/+10/+10/+5 (2d8+5) Ranged pebble +27/+22/+17/+12 (1d3+5) Special Attacks stunning fist (16/day, DC 28) Spell-Like Abilities (CL 17th; concentration +23) 7/day—air walk, augury, cure light wounds, dimension door, invisibility, true strike, water walk 3/day—commune, haste, heal, legend loreStatisticsStr 20, Dex 31, Con 20, Int 21, Wis 31, Cha 22 Base Atk +17; CMB +27 (+29 disarm, +31 grapple, +29 trip); CMD 57 (59 vs. disarm, 59 vs. grapple, 59 vs. trip) Feats Agile Maneuvers, Combat Expertise, Dodge, Greater Grapple, Improved Disarm, Improved Grapple, Improved Trip, Improved Unarmed StrikeB, Mobility, Stunning FistB, Weapon FinesseB, Wind Stance Skills Acrobatics +30 (+66 when jumping), Climb +13, Diplomacy +23, Handle Animal +14, Heal +22, Knowledge (history) +22, Knowledge (religion) +13, Perception +30, Perform (string) +23, Ride +27, Sense Motive +30, Sleight of Hand +30, Stealth +30, Swim +25 Languages Common, Tien, Vudrani; telepathy 100 ft. SQ monk abilitiesEcologyEnvironment any land (Axis) Organization solitary Treasure standardSpecial AbilitiesMonk Abilities (Ex or Su) The Old Man has the following abilities of a 16th-level monk: AC bonus (+4), fast movement (50 ft.), flurry of blows, high jump, ki pool (18 points, adamantine, cold iron, lawful, magic, silver), quivering palm (DC 28), slow fall (80 ft.), stunning fist (blinded, deafened, fatigued, staggered, or stunned), unarmed strikeDescriptionThe Old Man is the herald of Irori, a teacher, mentor, guide, and trainer in the service of the god of knowledge, history, and self-perfection. He can be patient or irate, confusing or enlightening, lenient or strict, depending on what his students need. He often wanders Golarion as a mortal man, bereft of his supernatural powers, instructing others and leading by example. If attacked when in this limited shape, he usually allows himself to be beaten or killed, especially if his “death” would provide a powerful lesson to an important student. If slain as a mortal, he simply reincarnates in his celestial form, unharmed, and never bears a grudge about it.
The Old Man’s true form is that of an elderly human man, perhaps of Tien or Vudrani ancestry but never clearly identifiable as such. He is typically bald and wiry, and usually wears a long white moustache or beard. Though he appears frail and sometimes supports himself with a cane, crutch, or staff, he is incredibly strong and can move with an alien grace when he so chooses. He may dress in a simple robe, an elaborate ceremonial garment, or a simple loincloth. He is often accompanied by one of five animals: a turtle, monkey, ox, rooster, or pig.
When not acting on Irori’s behalf, the Herald of Irori keeps busy with tending to animals, planting gardens, meditating, practicing martial arts forms, swimming, and quipping with students. The Herald of Irori stands just over 5 feet tall and weighs about 120 pounds.Creatures in "Herald" CategorySource Inner Sea Gods pg. 274 Heralds are a special class of unique, godly servants. With few exceptions, each of Golarion’s deities has its own herald, a favored minion that serves as a messenger and emissary throughout the planes. Creatures of myth, the heralds’ interventions on the Material Plane mark lives and are events of legend.
Heralds are unique outsiders of approximately CR 15 with 18 or fewer Hit Dice, making them available for summons via greater planar ally. Only a deity’s worshipers can summon its herald; thus, even the most powerful worshiper of Sarenrae can never summon the herald of Iomedae. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Even if a character proves powerful enough to call out to a herald, a deity has the final say in whether or not its emissary answers a worshiper’s summons, granting its herald’s service only to followers in the most extreme need or whose acts directly further its will.
Herald Subtype: Heralds are unique representatives of their respective gods and sometimes have a specific outsider subtype such as “devil” or “psychopomp” that grants it additional abilities. A herald has the following traits. - Always Armed (Su) Heralds can summon their signature weapon as a standard action. If its herald doesn’t have a signature weapon, it can summon any nonmagical weapon as a standard action (including adamantine, etc.); the weapon disappears if it leaves the herald’s grasp.
- Emissary (Ex) Heralds can always be summoned by the faithful using greater planar ally or gate, regardless of limitations of that spell, even if it’s not an outsider.
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