Trench Mist, Trench ZombieTrench Zombie CR 6Source Pathfinder #71: Rasputin Must Die! pg. 91 XP 2,400 Human fighter (trench fighter) 6 (see page 67)
 LE Medium undead (augmented human, human)
 Init +8; Senses darkvision 60 ft.; Perception +7
DefenseAC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
 hp 43 (6d10+6)
 Fort +4, Ref +6, Will +3 (+2 vs. fear)
 Defensive Abilities bravery +2; DR 5/
magic and slashing; Immune acid, cold, electricity, undead
 traits; Resist fire 10
OffenseSpeed 30 ft.
 Melee socket bayonet +9/+4 (1d6+3) or
 slam +9 (1d6+4)
 Ranged  Mosin-Nagant M1891 rifle +12/+7
 (1d10+6/×4) or
 M1914 concussion grenade +10 (3d6)
 Special Attacks trench warfare
 (rifle), weapon training
 (firearms +1)
StatisticsStr 17, Dex 18, Con —, Int 10, Wis  12, Cha 8
 Base Atk +6; CMB +9; CMD 24
 Feats Deadly Aim, Dodge, Improved InitiativeB, Point-Blank
 Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (rifle), Weapon Specialization (rifle) Skills Climb +15, Craft (firearms) +4,
 Knowledge (engineering) +4,
 Perception +7, Profession (soldier) +5,
 Ride +8, Stealth +10, Survival +5; Racial Modifiers  +8 Climb
 Languages Russian
 SQ symbiote
 Combat Gear  M1914 concussion
 grenades (2, see page 66); Other Gear  Mosin-Nagant
 M1891 rifle (see page 65) with
 20 metal cartridges, socket
 bayonet (see page 67), gas mask
 (see page 67)
Special AbilitiesTrench Warfare (Ex) See page 67.
  Symbiote (Ex) See above.
  Trench mists are created anywhere that deadly gas attacks
 are used for the wholesale slaughter of troops, whether
 attacks of a mundane poisonous nature, or from the
 magical effects of spells such as acid fog. Under mysterious
 circumstances likely born of the horrors of war and the
 final throes of young soldiers dying before their time, these
 mists linger over the battlefield, absorbing the departing
 souls of the slain. This commingling of loosed life energy
 and strange chemicals grants the miasma a sly, malevolent
 sentience. Once so born, the trench mist then seeks only
 to impart misery and share its singular fate with those
 fortunate enough to have escaped the poisonous attacks
 that birthed the creature in the first place. As it preys upon
 the living it absorbs the afflicted into its growing horde of
 shambling servants. Victims of its acidic mist rise as hateful
 zombies under the creature’s control, and a trench mist
 that gains a horde of zombies is a dangerous foe indeed. On
 battlefields where trench mists are known to have arisen,
 wise commanders arrange cease-fires during which both
 sides abandon the site, lest their troops succumb to the
 horrifying fate of their comrades.
  Part of the trench mist’s self-awareness comes from the
 symbiotic trench zombies it gains as it slaughters its victims,
 as the zombies under the mist’s control retain the abilities
 they had in life as well as some snippets of their former
 memories, which all feed into the collective consciousness
 of the trench mist. This allows the mist to learn and adapt,
 granting it a relatively keen intelligence compared to other
 similar creatures, and allowing it to make canny combat
 decisions and cleverly manipulate its surroundings.
  Trench mists wander battlefields looking for prey so
 they can add more shambling zombies to their collective
 hordes. Occasionally they might even enter inhabited areas
 to seek out fresh ammunition and armaments for those
 of their symbiotic undead who may have exhausted their
 weaponry. When bereft of such foul company, trench mists
 often persist for years after the tides of war have receded,
 settling into the soil and slumbering until fresh prey arises.
 The lifespan of trench mists is unknown, though through
 this sort of hibernation they very well may be immortal,
 reemerging without warning at the scenes of ancient battles
 centuries after they have taken place, whether turned up by
 an unsuspecting farmer’s plow or war waged anew.Trench Zombie
A trench zombie is a rotting creature leaking sulfurous fumes
 from beneath its acid-burned, peeling skin, and bristling
 with the armaments it possessed in its horrifying death.
 Retaining many of the memories and skills it possessed in
 life, a trench zombie contributes its intelligence into a sort
 of hive mind for the trench mist that originally spawned it,
 creating a true symbiosis between the two—a gift the
 trench zombie repays upon its destruction, when
 the horrific fumes that granted it
 unlife go back to the trench mist that
 birthed it. Trench zombies are foul
 and vengeful, and are canny enough
 to lurk within the nurturing
 embrace of their mother mist,
 which provides them concealment
 without impairing their senses.
 Those seeking trench zombies’
 destruction typically must
 enter the engulfing body
 of a trench mist if they are
 to ward off the zombies’
 ranged attacks. Trench
 zombies are created using
 the juju zombie template
 (Bestiary 2 291), but they lose
 the juju zombie’s immunity to
 magic missile, which is replaced
 by immunity to acid. Trench
 zombies also gain the following
 special ability.
  Symbiote (Ex) A unique
 relationship with trench mists
 grants trench zombies immunity
 to acid. In addition, when a trench
 zombie reaches 0 hit points and is
 destroyed, the mustard-colored mist
 that animates the creature bursts
 violently from its damaged form.
 All creatures adjacent to the trench
 zombie are exposed to the toxic
 gas and take 4d6 points of acid
 damage. If the trench zombie is
 enveloped within the fog of its parent
 trench mist when this death burst occurs, the mist’s fast
 healing ability increases by 1 for a number of rounds equal
 to the Hit Dice of the destroyed trench zombie. The effects
 of the deaths of multiple symbiotic trench zombies stack.Creatures in "Trench Mist" Category
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