Troglodyte, Troglodyte SkulkerTroglodyte Skulker CR 2Source Monster Codex pg. 214 XP 600 Troglodyte rogue 2 CE Medium humanoid (reptilian) Init +5; Senses darkvision 90 ft.; Perception +8 Aura stench (30 ft., DC 14, 10 rounds)DefenseAC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural) hp 30 (4d8+12) Fort +6, Ref +4, Will +1 Defensive Abilities evasionOffenseSpeed 30 ft. Melee mwk club +6 (1d6+3), bite +0 (1d4+1), claw +0 (1d4+1) or bite +5 (1d4+3), 2 claws +5 (1d4+3) Ranged javelin +3 (1d6+3) Special Attacks sneak attack +1d6StatisticsStr 16, Dex 13, Con 16, Int 8, Wis 13, Cha 9 Base Atk +2; CMB +5; CMD 16 Feats Improved Initiative, Point-Blank Shot Skills Acrobatics +8, Climb +7, Disable Device +2, Escape Artist +8, Knowledge (dungeoneering) +3, Perception +8, Stealth +12 (+16 in rocky areas) Languages Draconic SQ rogue talents (fast stealth), trapfinding +1 Combat Gear potion of cure moderate wounds, smokesticks (2); Other Gear javelins (4), mwk club, sack of uncut gems (worth 120 gp in total), 16 gpEcologyEnvironment any undergroundDescriptionFar-ranging and mobile, troglodyte skulkers spend most of their time away from the tribe.Creatures in "Troglodyte" CategoryThis humanoid’s scaly hide is dull gray. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back.
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