UrannagWhat at first appeared to be a sadistic spiked cage writhes into
unholy life, extending bladed, articulated arms.Urannag CR 8Source Bestiary 5 pg. 260, The Worldwound pg. 60 XP 4,800 CE Huge construct (extraplanar) Init +4; Senses tremorsense 60 ft.; Perception +18DefenseAC 22, touch 8, flat-footed 22 (+14 natural, –2 size) hp 100 (11d10+40) Fort +5, Ref +5, Will +5 DR 5/adamantine and good; Immune gaze attacks, visual effects
and illusions, sight-based attacks, construct traits; SR 19 Weaknesses exposed mechanisms, living trapOffenseSpeed 10 ft. Melee 3 claws +17 (1d8+7 plus entrap) Space 15 ft., Reach 15 ft. Special Attacks encage, entrap (DC 15, 1d10 rounds, hardness 10,
hp 10)StatisticsStr 25, Dex 11, Con —, Int 2, Wis 15, Cha 2 Base Atk +11; CMB +20; CMD 30 (can’t be tripped) Feats Great Fortitude, Improved Initiative, Lightning Reflexes, Skill
Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw) Skills Perception +18, Stealth +9 (+21 in shallow water); Racial
Modifiers +8 Perception, +8 Stealth (+20 in shallow water)EcologyEnvironment any swamps (the Abyss) Organization solitary, pair, tangle (3–5), or menace (6–12) Treasure incidentalSpecial AbilitiesEncage (Ex) As a swift action, an urannag can encage a
creature that shares its space and is not aware of it or
a helpless creature it has entrapped. The target treats
the urannag’s space as difficult terrain, and cannot
move out of that space unless it succeeds at a DC 22
Reflex save. Each round a creature remains encaged,
it takes 2d6 points of slashing damage. A creature
can try to escape by attempting a combat maneuver
check or Escape Artist check (DC = the urannag’s CMD)
as a full-round action, or it can try to smash through a
cage wall. These walls have an Armor Class of 22,
hardness 10, and 22 hit points. A wall with a
hole smashed in it automatically repairs itself.
The save DC is Strength-based.
Exposed Mechanisms (Ex) Although an
urannag is a construct, it can be harmed
by the methods used to disable traps.
A successful DC 20 Disable Device check
targeting an urannag (a full-round action that
provokes an attack of opportunity) deals damage that bypasses
the urannag’s DR equal to 3d6 + the character’s total ranks in
Disable Device. Additionally, the urannag is staggered for 1
round (DC 16 Fortitude negates the staggered condition).
Living Trap (Ex) Defensive abilities that apply to traps (such as
trap sense) apply against an urannag’s attacks.DescriptionUrannags have long vexed scholars, some of whom contend
that they’re creatures, while others argue that they’re complex
traps. In truth, they’re both—an unsettling example of how
reality on the Abyss doesn’t match mortal expectations. An
urannag behaves like an ambush predator, yet has no need for
sustenance and is driven to flense prey out of innate sadism.ConstructionCL 10th; Price 35,200 gp CONSTRUCTION Requirements Craft Construct, geas/quest, keen edge, limited wish, planar binding; Skill Craft (sculptures) DC 19; Cost 17,700 gp
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