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Vampire, Vampire Lord

Vampire Lord CR 15

Source Monster Codex pg. 243
XP 51,200
Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)
NE Medium undead (augmented humanoid, elf, human)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +35

Defense

AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7 natural)
hp 150 (14d8+84); fast healing 5
Fort +16, Ref +10, Will +13; +2 vs. enchantments
Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune sleep, undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses

Offense

Speed 20 ft.
Melee +1 frost longsword +20/+15 (1d8+11/17–20 plus 2d6), slam +13 (1d4+8 plus energy drain)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22), greater spell combat, improved spell combat, spell combat (–2 attack, +2 concentration, double bonus), spellstrike
Magus Spells Prepared (CL 14th; concentration +18)
5th—baleful polymorph (DC 19), monstrous physique IIIUM
4th—fire shield, greater invisibility, ice storm, shout (DC 18), stoneskin
3rd—cloak of windsAPG, dispel magic, fireball (DC 17), haste, slow (DC 17)
2nd—darkness, frigid touchUM, mirror image, scorching ray (2), web (DC 16)
1st—expeditious retreat, frostbiteUM, shield, shocking grasp (2), true strike
0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), ray of frost

Tactics

Before Combat The vampire lord casts stoneskin on herself.
During Combat The vampire casts cloak of winds, expeditious retreat, greater invisibility, and shield on herself. She uses accurate strike against better-defended opponents, Mobility to avoid flanking, and Flanking Foil to negate sneak attacks.

Statistics

Str 26, Dex 14, Con —, Int 18, Wis 15, Cha 20
Base Atk +10; CMB +18; CMD 32
Feats AlertnessB, Combat Casting, Critical Focus, Disruptive, DodgeB, Flanking FoilUC, Improved Critical (longsword), Improved InitiativeB, Lightning ReflexesB, Mobility, Power Attack, Skill Focus (Perception), SpellbreakerB, ToughnessB, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Diplomacy +12, Intimidate +22, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (local) +11, Knowledge (nobility) +11, Perception +35, Sense Motive +12, Spellcraft +21, Use Magic Device +15; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Dwarven, Elven, Giant, Sylvan, Undercommon
SQ arcane pool (11 points, +4), change shape (dire bat or wolf, beast shape II), elf blood, fighter training (fighter level 7), gaseous form, heavy armor proficiency, improved spell recall, knowledge pool, magus arcana (accurate strikeUC, concentrate, spell shield, spellbreakerUC) medium armor proficiency, shadowless, spider climb
Gear +1 breastplate, +1 frost longsword, amulet of natural armor +1, belt of physical might +2 (Str, Dex), cloak of resistance +2, headband of alluring charisma +4, ring of protection +1, granite and diamond dust (worth 500 gp), 835 gp

Ecology

Environment any

Description

A vampire lord is a ruthless, calculating noble or other figure of authority that dominates her political landscape.

Creatures in "Vampire" Category

NameCR
Enlightened Vampire12
Jiang-Shi6
Nosferatu10
Psychic Vampire8
Vampire9
Vampire Lord15
Vampire Savage10
Vampire Seducer6
Vampire Warrior8
Vetala6