WakandagiThis antlered beast combines the features of an elegant deer and
a slithering serpent.Wakandagi CR 14Source Bestiary 5 pg. 273 XP 38,400 NG Large outsider (native, water) Init +6; Senses darkvision 60 ft., detect evil, detect magic,
low-light vision, scent, mistsight; Perception +23DefenseAC 28, touch 16, flat-footed 21 (+6 Dex, +1 dodge, +12 natural,
–1 size) hp 200 (16d10+112) Fort +17, Ref +13, Will +14 Immune disease, poison; Resist cold 10, fire 10; SR 25OffenseSpeed 40 ft., swim 80 ft. Melee gore +25 (1d8+10), bite +25 (1d8+10), 2 hooves +23
(1d8+5), tail slap +23 (1d8+5) Ranged water bomb +21 touch (bull rush) Space 10 ft., Reach 5 ft. (10 ft. with tail slap) Special Attacks capsize, pounce, powerful charge (gore, 2d8+15),
water bomb Spell-Like Abilities (CL 14th; concentration +20) At will—detect evil, detect magic, fog cloud, quench (DC 19)
3/day—aqueous orb (DC 19), neutralize poisonStatisticsStr 30, Dex 23, Con 24, Int 13, Wis 19, Cha 22 Base Atk +16; CMB +27; CMD 44 (48 vs. trip) Feats Dodge, Lightning Reflexes, Mobility, Multiattack, Point-Blank Shot, Power Attack, Spring Attack, Vital Strike Skills Acrobatics +20, Diplomacy +20, Intimidate +20,
Knowledge (nature, planes) +15, Perception +23,
Spellcraft +9, Stealth +20, Survival
+20, Swim +23 Languages Common,
SylvanEcologyEnvironment temperate rivers Organization solitary Treasure noneSpecial AbilitiesWater Bomb (Su) As a standard action, a
wakandagi can spit a ball of water at a target
within 60 feet as a ranged touch attack. If
successful, the attack is resolved as a bull rush
using the wakandagi’s CMB. This bull rush doesn’t
provoke an attack of opportunity. If the ball of water
successfully hits, it remains in the square of the target struck.
If the ball of water misses, it continues in a straight line and
lands at the extent of its range. This ball is 2 feet across and
weighs 50 pounds. One round after the wakandagi spits the
ball of water, it explodes, dealing 10d6 points of nonlethal
damage to all creatures within a 20-foot radius (Reflex DC 25
half). The save DC is Constitution-based.DescriptionArdent defenders of large flowing rivers and the
branching tributaries that accompany them, wakandagis
swim through wild, untouched lands, valiantly working
to guard them from those who would over-settle their
banks, spoil their purity, and take from their bounty
without consideration for the needs of the river or
the other creatures that inhabit it. When destructive
creatures poison the rivers or humanoids draw too many
fish from their waters, wakandagis are roused to confront
the despoilers, either to force them to flee or to end their
destruction by any means necessary.
While a wakandagi’s anger is fierce, it is not easily roused.
Simple fishing expeditions and the occasional traveler are left
in peace; only those doing extreme and malicious damage to
the rivers in a wakandagi’s territory provoke it, and the creature
attacks only after great
deliberation. While these
majestic beasts are rarely
encountered by humans,
tales around the fires of
fish camps and within
the relative safety
of riverside taverns
claim that, when
riled, a wakandagi
will come screaming
out from within
a veil of clinging
mist, scattering foes,
capsizing boats, and
spitting its water
bombs, which
can render a foe unconscious. Any
creature straying too close to the beast
falls victim to its branching antlers.
The other, less destructive tales
involving wakandagis portray them as
considerate and kind-hearted beasts, sometimes
flooding a burning field to save a crop of corn,
pushing a sinking boat to shore to save the crew,
or even saving a child bitten by a viper while
playing in the river.
A wakandagi stands 9 feet at the shoulder,
stretches 18 feet from nose to tail, and
weighs 2,200 pounds.
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