Horror Adventures pg. 250 Acquired/Inherited Template Acquired Simple Template Yes Usable with Summons No
Vampiric creatures have been transformed into vampires, and they don’t have to be humanoids. At your discretion, a vampiric creature might have the create spawn ability and could create spawn of its own creature type in addition to humanoid spawn. Non-humanoid vampiric creatures likely have unusual “coffins” that befit their nature.
Quick Rules: Counts as undead; darkvision 60 ft.; +1 to AC; +1 on rolls based on Str, Dex, and Cha; undead immunities; fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); vampire weaknesses*; slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; blood drain*; energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); gaseous form*, shadowless*, spider climb*.
Rebuild Rules: Type change to undead; Senses darkvision 60 ft.; AC natural armor bonus increases by 1; Defensive Abilities fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); Weaknesses vampire weaknesses*; Melee slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; Special Attacks blood drain*, energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); Special Qualities gaseous form*, shadowless*, spider climb*; Ability Scores +2 Str, +2 Dex, +2 Cha.
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