0-LevelAbjuration Resistance: Subject gains +1 on saving throws.
Conjuration Stabilize: Cause a dying creature to stabilize.
DivinationDetect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Grasp: Retry a Climb check as an immediate action Guidance: +1 on one attack roll, saving throw, or skill check. Read Magic: Read scrolls and spellbooks.
Enchantment Daze: Humanoid creature of 4 HD or less loses next action.
Evocation Dancing Lights: Creates torches or other lights. Light: Object shines like a torch. Spark: Ignites flammable objects.
Necromancy Bleed: Cause a stabilized creature to resume dying. Touch of Fatigue: Touch attack fatigues target.
Transmutation Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Putrefy Food and Drink: Makes food and water inedible.
Universal Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
1st-LevelAbjuration Antitoxin Touch: Protect a creautre from incedental exposure to poison Hex WardY: Target gains +4 on saves against witch hexes. Nereid's GraceR: Gain your charisma bonus as a deflection bonus to AC when not wearing armor. Obscure PoisonM: Make it harder to detect a poison or venomous creature. Peace Bond: Create a glowing rune of peace to protect targets from your own magic. Peacebond: Locks a weapon in place on the target's body. Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar. Strand of the Tangled Knot: Next attack against you takes -10 penalty Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you. Waterproof: Target becomes waterproof for the spells duration Wave Shield: Water blunts one incoming attack or fire effect.
Conjuration Adhesive Spittle: Spit a tanglefoot bag at a creature. Air Bubble: Creates a small pocket of air around your head or an object. Alleviate Addiction: Ignore the effects of addictions. Burning Sands: Create a field of hot sand that creates difficult terrain and minor fire damage Celestial Healing: Grant fast healing 1 for 1 round/2 levels. Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). Delay DiseaseR: Grant the target temporary immunity to disease. FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver. Icicle Dagger: Masterwork ice dagger deals +1 cold damage. Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. Instant Clot: Touched creature doesn't bleed Instant Portrait: Create a portrait of a creature on the touched surface Ki Arrow: Arrow deals damage as your unarmed strike. Mage ArmorY: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. MudballR: Throw a ball of mud to blind your enemy. Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you. Nauseating Dart: Poisonous stinger deals 1d2 damage and sickens target. Obscuring MistY: Fog surrounds you. Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol. Remove Sickness: Suppress disease, nausea, and the sickened condition. Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands. Web BoltR: Throw a fist-sized ball of webbing at a target to ensare them.
Divination Carrion Compass: Animate the target undead’s organs to lead you to its most recent controller or cause of undeath. Comprehend Languages: You understand all languages. Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Secret Doors: Reveals hidden doors within 60 ft. Diagnose Disease: Detect and identify diseases. Discern Next of Kin: Read the target’s mind to learn about its family. Early JudgmentR: Show a creature the reward or punishment that awaits it after death. Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. Identify: Gives +10 bonus to identify magic items. Karmic BlessingR: Target treats one skill of your choice as a class skill. Linked Legacy: Share information with all targets of the spell in the blink of an eye. Nature's Paths: Learn the best way to travel overland Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises Planar Orientation: Locate places of power on your current plane Read WeatherFR: Forecast the weather for the next 48 hours. Skim: Read four times faster than normal Speak Local Language: Target gains the ability to speak and understand a regional human language. Speechreader's Sight: Read lips from a distance Starsight: Observe the night sky as if it were a clear and unobstructed night. Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks. True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies. Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.
Enchantment Alluring Light: Affected creatures are compelled to move closer to you Animal Purpose Training: Animal gains a new general purpose. Aphasia: Prevent a target from understanding language. Beguiling Gift: Subject immediately accepts an offered item and uses it. Bungle: Target takes a -20 penalty on its next attack roll or check. Charm Person: Makes one person your friend. CommandY: One subject obeys selected command for 1 round. Compel Hostility: Compels opponents to attack you instead of your allies. Coward's Cowl: Enhance a target’s defensive instincts. Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions. Fumbletongue: Target cannot speak intelligently. Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hypnotism: Fascinates 2d4 HD of creatures. Ill OmenY: Target rolls twice for checks and attacks and uses worst roll. Implant Urge: Implant a subconscious goal into a creature Lock Gaze: Compels the target to look only at you for the duration of the spell. Memorize Page: Target perfectly memorizes one page of information. Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells. Reveal Secrets: Target reveals if it has secret knowledge of a topic SleepY: Puts 4 HD of creatures into magical slumber. Sow ThoughtR: Plant an idea in the mind of the subject. Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions. Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Evocation Bestow Planar Infusion I: Grant the target the effects of a planar infusion Burning HandsY: 1d4/level fire damage (max 5d4). Dancing Darkness: Create four spheres of floating darkness. Ear-Piercing ScreamY: Deal sonic damage and daze target. Gentle Breeze: Light wind protects one target from clouds, gases, heat, and vapors. Sanctify Corpse: Prevent a corpse from becoming an undead. Snowball: Throw a conjured ball of snow at a target Touch of CombustionR: Cause someone to combust with a touch.
Illusion Alter Musical Instrument: Make one instrument sound like a different kind of instrument. BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings. Cloak of Secrets: Filter speech from a given area to sound like a different conversation. Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity. Disguise Weapon: Changes one weapon’s appearance. Echo: Cause a sound to repeat itself Hide Bruises: Disguise a creature's injuries, making them more difficult to heal Illusory Crowd: Create an illusion of a stationary group of people milling about. Incessant Buzzing: Summon illusory wasps to distract creatures Mask Dweomer: Hides presence of a spell from detect magic. Negative Reaction: Targeted creature may not positively influence anyone. Open and Shut: Obfuscate whether a door is open or closed. Shadow Trap: Pin someone’s target, causing them to become stuck. Shadow WeaponY: Create a quasi-real masterwork weapon.
NecromancyBleeding StrikeR: Enhance a weapon to deal bleed damage with its attack. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Decompose Corpse: Turn a corpse into a clean skeleton. DepilateR: Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week Grasping CorpseM: Cause a corpse to grab or trip a foe Hex Vulnerability: Reuse a hex on a specific target. Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5). Interrogation: Target answers questions or suffers pain. Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks Night Blindness: Impair target’s vision as if it were darker. Positive Pulse: Energy harms undead or bolsters the living Preserve: Prevent objects from rotting and spoiling Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels. Ray of Sickening: Ray makes subject sickened. Restore Corpse: Skeletal corpse grows flesh. Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring Skin TagM: Curse food or drink to gain afamilar connection to the creature Touch of Blindness: Coat a creature’s eyes in darkness, blinding them. Undine's CurseR: The target loses it’s body’s natural ability to breathe automatically. Unlock Flesh: Stagger a living creature or deal 1d6 damage/level to a corporeal undead
Transmutation AbstemiousnessR: Enhance simple food to provide greater nutrition. Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item. Blood Money: Use your own blood in order to create valuable material components. Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Brightest Night: Grant improved low-light vision to several creatures Cheetah's Sprint: Sprint or charge with amazing speed. Damp Powder: Ruins ammunition loaded in the targeted firearm. Dancing Lantern: Animates a lantern that follows you. Endothermic Touch: Stagger a creature and reduce their speed by half, but increase the time they can hold their breath. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Fabricate Disguise: Create a disguise in an instant. False Face: Polymorph into a disguised identity Ferment: Affected liquid becomes alcoholic Forced Quiet: Target cannot make loud noises. Frostbite: Target takes cold damage and is fatigued. Hairline FracturesR: Create hairline fractures in earth and stone. Hidden Spring: Discover a temporary spring of fresh, flowing water Jury-Rig: Removes the broken condition from the targeted object. Keyhole: Create a keyhole in any door or enlarge an existing keyhole LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver. Long Arm: Your arms lengthen, giving you extra reach. Lucky Number: Tweak tiny variables in a creature’s immediate future. Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land. Mirror Polish: Polish a metal item until it’s usable as a mirror. Poisoned EggR: Transform a single egg into a dose of poison. Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities. Reduce PersonY: Humanoid creature halves in size. Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor. Sculpted Cape: Enchanted cape stiffens and can bear weight Spirit Share: Grant beneficial liquids with a touch Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability. Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures. Transfer Tattoo: Transfer a magical tattoo from one creature to another. Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls Urban GraceR: Move through crowds and urban settings with ease. Vocal Alteration: Disguise target's voice. Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. Wizened Appearance: Make a target appear as an older version of itself. Youthful Appearance: Target appears younger.
2nd-LevelAbjuration Bullet WardF: Adamantine bullets intercept firearm attacks. Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction. Crimson Confession: Touching the marked object or area turns one’s skin red. Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you Disrupt Link: Sever the target’s link with her bonded creature. Enshroud Thoughts: Ward yourself against thought detection and memory alteration. Gird Ally: Grant your summoned creatures a deflection bonus to their AC. Influence Wild Magic: Stabilize an area of primal magic Miserable Pity: Opponents cannot attack a pathetic creature. Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus.
Conjuration Alluring Spores: Creatures take penalty to saving throws against your enchantment spells Alter Summoned Monster: Swap one summoned creature with another. Apport Object: Send or receive a small object via teleportation. Callback: Teleport a familiar or spirit animal to your side when it is injured Climbing Beanstalk: Create a beanstalk that is easy to climb. Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). Delay Poison: Stops poison from harming target for 1 hour/level. Euphoric CloudM: Fog obscures vision and fascinates living creatures. Fog CloudY: Fog obscures vision. Garden of Peril: Grow a group of poisonous mushrooms. Glitterdust: Blinds creatures, outlines invisible creatures. Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. Lead Plating: Enclose the target in a thin sheath of lead. Mount, Communal: As mount, but you may divide the duration among creatures touched. Mud Buddy: Create a small minion out of mud. Returning Weapon: Grants a weapon the returning special weapon quality. River Whip: Create a whip of water that you wield as a weapon. Rock Whip: Create a whip that passes through unworked stone Soothing Word: Lessen the severity of a target’s conditions. Spore Burst: Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster). Stone Discus: Flying discus deals bludgeoning or slashing damage. Summon Cacodaemon: Summon a cacodaemon. Summon Monster 2: Summons extraplanar creature to fight for you. Summon SwarmY: Summons swarm of bats, rats, or spiders. Vomit Swarm: Produces a spider swarm that fights for you. WebY: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Web Shelter: Create a comfortable shelter made of webbing. Whip of Spiders: Create a whip made of poisonous spiders. Wicker Horse: Create a mount out of the surrounding flora Winter Grasp: Create a slippery sheet of ice on the ground
Divination Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. AuguryMF: Learns whether an action will be good or bad. Beastspeak: Speak normally while in animal form. Blood Transcription: Learn a spell from the target's blood. Commune with BirdsR: Ask a question to all birds within a mile of your location. Detect Magic, Greater: As detect magic, but learn more information. Detect Relations: Detect whether or not creatures are related by blood. Detect Thoughts: Allows “listening” to surface thoughts. Embrace Destiny: Roll a single d20 and use its result later on. Enchantment Sight: See enchantment spells active on creatures Find Traps: Notice traps as a rogue does. Lay of the Land: Instantly learn about the geography of the surrounding area. Locate Portal: Detect portals within range Mindshock: Charge your attacks with violent psychic energy. See Invisibility: Reveals invisible creatures or objects. Sense Fear: Perceive nearby creatures that are experiencing fear Share Memory: Share one memory with the target. Spell GaugeR: Discover some spells the target has prepared. Status: Monitors condition, position of allies. Storm Sight: Spread your senses through a storm, learning about other creatures affected by the weather
Enchantment Adoration: You gain a bonus on Diplomacy checks and performance combat checks. Anonymous Interaction: Creatures forget details about you and conversations with you. Arcane Disruption: Make it difficult for others to cast arcane spells. Aura of Distraction: Aura of psychic noise makes concentration difficult Bestow InsightR: Grant the target a bonus on a skill check and consider them trained. Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. Burdened Thoughts: Force heavy encumberance onto a creature. Compel Tongue: As share language, but target can only speak and write in the language imparted. Compulsive Liar: Prevent target from speaking the truth. Covetous Urge: Target is compelled to steal valuable objects Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own. Daze Monster: Living creature of 6 HD or less loses next action. Delay Pain: Ignore pain for 1 hour/level. Demand Offering: Make a creature give you an object it’s holding. Enthrall: Captivates all within 100 ft. + 10 ft./level. Hidden Presence: Prevent creatures from noticing your presence. Hold Fey: As hold person, but targets fey Hold Person: Paralyzes one humanoid for 1 round/level. Intensify Psyche: Amplify the targets emotions Investigative Mind: Roll twice and take the higher roll when using certain mental skills. Mortal Terror: Frighten creature with an existential crisis Passing Fancy: Control the topic of conversation Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. Seducer's EyesR: Gain a bonus on Charisma-based skills towards those who find you attractive. Sensory Overload: Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions Severed Fate: Prevent the target from using hero points. Stalwart Resolve: Ignore the effects of ability damage and penalties to one score. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Unnatural Lust: Target is compelled to kiss or caress another. Vexing Miscalculation: Prevent the target from scoring critical hits. Zone of Truth: Subjects within range cannot lie.
Evocation Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage. Burning GazeY: Inflict 1d6 fire damage to creature by looking at it. Contact Entity I: Ask eldritch entities to find and converse with you Dousing Rain: Magical rain dampens fire but amplfies electricity Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage. Force Sword: Create a magical longsword made entirely of force. Frost Fall: The area is covered in a chilling frost. Ghost Whip: Create a ghost touch whip that passes through objects. Gozreh's TridentR: Create a forked trident of electricity. Ice Slick: Coat an area with thin ice, dealing cold damage and causing creatures to fall prone. Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths Molten Orb: Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. Pinecone Bomb: Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius Protective Penumbra: Shadow protects the target from light.
Illusion Dark Whispers: Whisper through the shadows. Display Aversion: Create an illusion to repulse a vampire. Familiar Figment: Create an illusory duplicate of your familiar to fool enemies. Ghostly Disguise: You look like a ghost of yourself. Haunting Mists: Creatures are shaken and take Wis damage. Illusory Maze: Create an illusion of an ever-changing maze of glass. Mad Hallucination: Target takes penalties to mental actions. Mask Dweomer, Communal: As mask dweomer, but you may divide the duration among creatures touched. Minor DreamR: As the dream spell, except delivering a shorter message. Paranoia: Target becomes hostile to all creatures. Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it. Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct. Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far. Shadowmind: Force a target to see more darkness around them. Silent Table: Give yourself privacy by muffling sound leaving the area. Symbol of MirroringM: Triggered rune creates mirror images. Twilight Haze: Illusory fog obscures vision. Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses.
Necromancy Blindness/DeafnessY: Makes subject blinded or deafened. Bloodbath: Cause yourself and enemies to bleed. Bone Fists: Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons. Boneshaker: Momentarily control a living or undead creature's skeleton. Companion Life Link: Sense whenever your companion is wounded and call out to it in a time of need. Corpse Lanterns: Create a sickly version of dancing lights. Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Curse Terrain, LesserM: Curse an area with three mild hazards Death CandleR: Create a howling fire elemental from the remains of the target’s life energy. Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Defending BoneR: Animate a bone to float near you and block physical attacks. Drain Construct: Incapacitate a construct by draining its animating force Dress Corpse: Doctor the evidence on a corpse. Enemy's HeartR: Absorb an enemy’s power by eating it’s heart. False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Fester: Gives subject SR 12 + your level vs. healing effects. Gentle Repose: Preserves one corpse. Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh. Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10). Life Pact: Affected creatures automatically donate hp to stabilize fallen ally. Limp Lash: Paralyze an enemy from the neck down. Lipstitch: Sew the target's lips together. Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone. Necrostasis: Stagger an undead creature Pernicious PoisonY: Target takes a -4 penalty against poison. Pox PustulesY: Subject is sickened and has –4 Dex. Scare: Panics creatures of less than 6 HD. Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid. Shared SacrificeR: Create a link to the target and direct pain and damage through it. Shared SufferingF: Deal damage to another creature by harming yourself. Skinsend: Animate and possess your own skin as if it were a separate creature. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Steal Voice: Target gains the croaking spellblight. Stricken Heart: Touch attack deals 2d6 damage and staggers target. Touch of BloodlettingR: Cause any wounds the target has to bleed profusely. Unsettling Presence: Inflict creatures with paranoia and be repulsive to others Unshakable ChillY: Target is afflicted with severe cold.
Transmutation Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air. Adhesive Blood: Attackers’ weapons stick to your gluey blood. Air Step: Tread unsteadily on air, with limitations. Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf. Billowing Skirt: Enchanted skirt slows your fall and allows you to hover Binding EarthR: Areas of earth and stone attempt to drag the target of this spell down. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you. Boiling BloodY: Targets take fire damage; orcs get +2 Strength. Brittle PortalR: Reduce the hardness of objects within the area. Buoyancy: Targets easily float on water. Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned. Celestial Companion: Give your companion protections against evil creatures Control Vermin: Control a number of vermin for you and your allies to ride. Destabilize Powder: Ammunition in the targeted firearm is prone to misfire. Diminish Resistance: Weaken a creature's resistance to one type of energy Disfiguring TouchY: Target becomes disfigured. Dragonvoice: Emulate the vocal inflections of dragons. Eldritch Conduit: Create a conduit with which you can cast area effect spells from. Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. Fair is Foul: Curse someone with a disfiguring or painful mutation. False Age: Change to become one age category younger or older Fear the Sun: Impose light blindness on your enemies. Feast of AshesY: A target starves with an insatiable hunger. First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic. Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. Fury of the SunR: Curse the target with internal heatstroke. Glide: You take no falling damage and move 60 ft./round while falling. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks. Harmless Form: Transform the target into a "harmless" animal. Hidden Speech: Gain +10 on Bluff to send secret messages. Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece LevitateY: Subject moves up and down at your direction. Mark of Blood: Imbue some of your life force into a creature, being able to permanently detect its location. Masterwork Transformation: Make a normal item into a masterwork one. Merge with Familiar: Merge the body of your familiar or spirit animal into your own Mirror Hideaway: As many as eight creatures hide in an extradimensional space. Overstimulate: Target creature gains the ferocity ability Perceive Cues: +5 Perception and Sense Motive 10 min./level. Pouncing Fury: Make a full attack with your claws after a charge Quick Change: Use change shape as a swift action and surprise foes. Raven's Flight: Quickly turn into a tiny blurred shape with flight. Recoil Fire: Ammunition in the targeted firearm generates excessive recoil. Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched. Rovagug's FuryR: Create a minor earthquake to trip creatures. Rune of RuleM: Bestow upon a creature one of the seven runes of rule Scale Spikes: Enhance a target’s scales with jagged spikes. Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them. Silk To Steel: Use a scarf as a shield or whip. Splinter Spell Resistance: Create an aura around a target weapon to weaken a foe’s magical defenses. SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire. Staggering Fall: Make a falling creature hit the ground harder. Steal BreathR: Steal the breath from a creature’s lungs. Steal Size: Reduce a creature’s size, enlarge your own. Sun's Disdain: Curse a creature, giving it light blindness and making it susceptible to light spells Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. Thunder Fire: Ammunition in the targeted firearm deafens opponents. Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood. Venomous BiteM: Enhance a target creature’s bite with poison. Violent Accident: Curse a target to have a lethal accident in the near future
3rd-LevelAbjuration Discharge: Dissipate the charges from a technical object or hamper a creature with the robot subtype. Dispel MagicY: Cancels one magical spell or effect. Free Spirit: Gain the effects of freedom of movement, but also become drunk Glyph of WardingMY: Inscription harms those who pass it. Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction. Hex GlyphM: Inscription casts your hex on those who pass it. Quell Energy: Reduce the target’s ability to tap into a specific energy type Remove Curse: Frees object or person from curse. Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions. Ward of the SeasonR: Enhance a creature with the power of a season. Woodland Rune: Triggered rune slows the movements of creatures in the area
Conjuration Accept Affliction: Transfer the effects of afflictions from someone else to yourself. Apport Animal: Send or receive a Tiny or smaller animal via teleportation. Ash Storm: Hamper vision and movement. Conjure Carriage: Create a fine carriage. Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly. Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched. Evaluator's Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items. Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity. Gloomblind BoltsR: Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target. Grasping Tentacles: Use a mass of tentacles to perform dirty tricks. Ice Spears: Force a number of giant spears of ice from the ground. Iron Stake: Hurl a spike of cold iron at a foe Irradiate: Flood an area with dangerous radiation. Nauseating Trail: Creature leaves a trail of stinking cloud squares. Penumbral Disguise: Mask your features with shadowy illumination. Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Planar InquiryM: Call an outsider to answer questions Pocketful of Vipers: Ward a container with summoned vipers. Rain of Frogs: Summon a swarm of poisonous frogs. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Remove Disease: Cures all diseases affecting subject. Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched. Secret Coffer: As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time. Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader. Silver Darts: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. Sleet Storm: Hampers vision and movement. Stinking CloudY: Nauseating vapors, 1 round/level. Storm Step: Use lightning to quickly travel a short distance, harming all in your path. Summon Monster 3: Summons extraplanar creature to fight for you. Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies. Swarm of Fangs: Summon a swarm of animated, flying teeth. Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you. Waters of LamashtuMY: Create a poison which looks like clean and pure water. Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick.
Divination Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Arcane Sight: Magical auras become visible to you. Aura Sight: Alignment auras become visible to you. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Domination Link: Read thought echoes of a creature mentally controlling another. Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack. Guiding Star: Know approximate distance from where you cast this spell. HarrowingY: Use a Harrow deck to predict the future. Insect Scouts: Create insects to scout an area for you. Irriseni Mirror Sight: Look through a mirror and see out of another mirror. Locate Object: Senses direction toward object (specific or type). Locate Weakness: You roll damage twice when you roll damage for a critical hit and take the best damage. Open Book: Make it permanently easier to learn more about a target. Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves. Pierce Disguise: See through low-level magical disguises. Reveal Mirage: Discern illusory terrain from range. Riversight: See events transpiring along a natural watercourse you touch. See BeyondM: +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision Seed SpiesR: Create a group of wafting seeds with magical intellect that can spy for you. Seek Thoughts: Detects thinking creatures' thoughts. Sensory Amplifier: Enhance the sight of all creatures near you. Share Senses: Perceive the world around your familiar. Spirit BondsM: Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result Tongues: Speak and understand any language. Unravel Destiny: Creature takes a penalty to rolls based on number of hero points possessed. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Witness: See through the target's eyes and ears.
Enchantment Aversion: Cause the target to avoid an object or location. Babble: Target becomes nauseated and causes nearby creatures to become fascinated. Bleed for your Master: Compel a companion to take damage for you Charitable Impulse: Compel a creature to aid others rather than use violence. Debilitating Pain: Stun a creature with pain for 1 round Deep SlumberY: Puts 10 HD of creatures to sleep. Deflect Blame: Blame someone else for your actions. Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks HeroismY: Gives +2 on attack rolls, saves, skill checks. Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Jealous Rage: Fill the target with a sense of entitled self-importance. Lover's VengeanceM: Inspire yourself or a lover into a rage against someone who wronged you. Matchmaker: Cause two creatures to fall in love. Mind Maze: Target must act as though they are wandering through a maze. Mindlocked Messenger: Target gains a message that can be given only to its intended recipient. Pillow Talk: Sleeping creature answers your questions Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature. Puzzle Box: Target forgets how to use commonly used objects. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Reckless Infatuation: Target is compelled to stay near another. Reinvigorating Wind: Magical wind invigorates your allies Slave to Sin: Draw out a creatures inner sin Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration. SuggestionY: Compels subject to follow stated course of action. Unadulterated Loathing: Target is compelled to avoid another creature.
Evocation Air Geyser: Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. Burning Entanglement: As entangle, but deals fire damage and obscures the area with smoke Call the Void: Surround yourself with an aura of nothingness. Channel the GiftR: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. Contact Entity II: Ask more powerful entities to find and converse with you Lightning BoltY: Electricity deals 1d6/level damage. Lightning Lash: Create a cackling lash of unholy lightning. Motes of Dusk and Dawn: Create up to four motes that shed light or darkness. Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level. Screech: Foes provoke attacks of opportunity. Shifting Shadows: Obscure the appearance of all creatures within the shifting shadows. Spotlight: Create a mobile area of bright light while also suppressing light surrounding it. Trial of Fire and Acid: Cover the target creature in burning acid. Twilight Knife: Floating knife attacks with you.
Illusion Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Agonizing RebukeR: Force your attacker to suffer mental pain when harming you. Appearance of Life: Undead appear to be alive Cackling Skull: Skull acts as magic mouth, listeners are shaken. Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others. Isolate: Make a creature invisible and silent to their allies. Loathsome Veil: Nauseates and/or sickens weak creatures. Phantasmal Affliction: Convince a target hat it contracted an affliction. Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level Shroud of Innocuity: Disguise creatures as ordinary Vision of Hell: Illusory hellscape makes creatures shaken.
Necromancy Accursed GlareR: Channel a fell curse through your gaze. Aggravate Affliction: Force ongoing afflictions to trigger. Aura of Cannibalism: Sap the strength of those around you. Barrow Haze: Fog obscures the vision of others and extends the range of your hexes. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Bleed Glory: Increase the cost to use mythic power. Calamitous Flailing: Cause the target’s attacks to gain a miss chance. Catatonia: Make a willing target appear to be dead. Create Soul GemF: Draw a recently dead creature's soul into a gem. Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability. Cursed Treasure: Target object curses the next creature to touch it Deathwine: Turn a potion into a pool of necromantic energy. Eldritch Fever: Target gains the eldritch ague spellblight. Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt. Healing Leak: Touched target only gains and grants half the benefits from magical healing Healing ThiefY: You siphon half of all magical healing that the targeted creature receives. Horrifying Visage: Cause creatures to gain a phobia Howling Agony: Screaming pain limits the target's actions. Hydrophobia: Make targets become deathly afraid of water. Ki Leech: Add to your ki pool when you critically hit. Malediction (Hero Points)F: Curse a dying creature to finish it off and gain hero points from its life force. Marionette Possession: As magic jar, but limited to line of sight. Mark of Spite: Deal damage to yourself to damage the marked target Nature's Ravages: Speed up the decomposition of a corpse. Necromantic Burden: Make undead more difficult to control. Project WeaknessR: Curse the target with the weaknesses of your vampirism. Ray of Exhaustion: Ray makes subject exhausted. Reaper's Coterie: Target weapon gains bonus damage for defeating enemies. Sands of TimeY: Target temporarily ages. Sharesister: Take a negative level to grant another creature of the same gender a bonus on their casting ability. Siphon Might: Drain strength from a creature and transfer it to another. Speak with Dead: Corpse answers one question/two levels. Spellcurse: Target takes 1d6 damage for each spell affecting it Symbol of ExsanguinationM: Triggered rune causes nearby creatures to bleed. Toxic Rupture: Force a target to save against its own poison. Unliving Rage: As rage, except affecting only undead. Vampiric Hunger: Grant a target the fangs and hunger of a vampire. Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Transmutation Anchored Step: Vines beneath your feet stabilize you but slow you down. Anthropomorphic Animal: Animal becomes bipedal. Assume Appearance: Use a creature's corpse to adopt its form Blood ScentR: Magnify the target’s ability to smell the presence of blood. Bone Flense: Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened Claim Identity: Steal a creature's face Clear Grove: Clear out vegetation from a small area. Countless Eyes: Extra eyes give all-around vision. Cup of DustY: Causes a creature to become dehydrated. Detoxify: Remove a creature's ability to poison others Disable Construct: Touch attack makes a construct helpless for 1 round/level. Drain Poison: Drain a creature’s poison and apply it to your weapon. Earth Tremor: Unleash a tremor that creates difficult terrain and can knock foes down and damage them Erode Defenses: Eat away at the damage reduction and natural armor of your opponent. Eruptive Pustules: Acid boils burst when you are attacked. Excruciating Deformation: Target takes Dex and Con damage. Fins to FeetR: Give a creature legs, allowing it to walk on land. Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour FlyY: Subject flies at speed of 60 ft. Forced Mutation: Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma Golden Guise: Cause an object to briefly transform into gold. Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters. Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver. Hollow Blades: Target’s weapons deal damage as if they were smaller. Hostile Levitation: Levitates the targeted creature up off the ground. Imbue With Addiction: Target becomes addicted to a drug. Improve TrapR: Increase a trap’s effectiveness. Iron Spine: Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron Irregular Size: Creature's limb shrivels Nature's Exile: Gives subject –10 on Survival checks. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Plant Voice: Grant a plant creature the ability to speak, hear, and understand you. Polymorph Familiar: Give your familiar the shape of another animal. Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Qlippoth Appearance: Assault the mind of your enemies with your hideous face Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris. Restore Mythic Power: Transfer some of your mythic essence to another creature. Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus. Sebaceous TwinR: Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host. Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer. Share Glory: Imbue targets with a fraction of your mythic nature. Sky SwimR: Allow the target to swim through the air. Spit Venom: Spit blinding black adder venom. Steal Years: Temporarily steal youth and vitality from the target. Strangling HairY: Your hair animates and grapples. Thorny Entanglement: As entangle, plus plants make ranged attacks. Threefold Face: Gain two more faces, which grant you bonuses to sight Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Transfer Regeneration: Bestow your regeneration on your allies. Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around. Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels Venomous Promise: Entwine your words with poison, harming the target if they share your message. Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin. Water Walk: Subject treads on water as if solid. Wing ThornsR: Sprout poisonous thorns from your wings.
Universal Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.
4th-LevelAbjuration Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you. Charon's Dispensation: Protection from the River Styx. Conjuration Foil: Interfere with nearby teleportation effects. Curse of Magic NegationM: Target gains the negated spellblight. Dream Shield: Ward a target’s mind to protect them while unconscious. Enchantment Foil: Trick opponents who try to cast enchantments on you. Globe of Tranquil Water: Create a bubble to block out all natural and magical precipitation within an area. Medusa's Bane: Become immune to gaze attacks and reflect them back on the creature using it Soul Vault: Protect your soul from harmful effects after death Spellcrash, Lesser: Target loses a 3rd-level prepared spell or spell slot. SpiteM: Inflict touch spell upon creature that attacks you. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings
Conjuration Anywhere but Here: Transport yourself and willing creatures to a random planar destination Beanstalk: Create an enormous beanstalk that leads into the clouds. Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Cape of WaspsY: Wasp swarm defends or carries you. Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1. Create Armaments: Create a nonmagical weapon, shield, or set of armor. Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). Dimension DoorY: Teleports you a short distance. Flame Steed: As phantom steed, but immune to fire and can breathe a cone of smoke and ash Fleshworm Infestation: Worms deal hp and Dex damage. Hallucinogenic Smoke: Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within. Infernal Healing, Greater: As infernal healing, except using fast healing 4. Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points. Master's Escape: Create a link between you and a summoned creature, allowing you to switch places. Minor Creation: Creates one cloth or wood object. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Poisonous Cloud: As per fog cloud, but lethally poisonous Remove Radioactivity: Remove radiation effects from a target. Secure Shelter: Creates sturdy cottage. Solid FogY: Blocks vision and slows movement. Summon Accuser: Summon an accuser devil to do your bidding. Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons. Summon Genie, LesserF: As summon monster I, except you can summon one janni. Summon Monster 4: Summons extraplanar creature to fight for you. Symbol of HealingM: Triggered rune heals living creatures. Touch of Slime: Touch infests a target with green slime. Web CloudR: Create a cloud-like spread of flame-resistant webbing.
Divination Arcane Eye: Invisible floating eye moves 30 ft./round. Calculated Luck: Use the Path of Numbers to boost your combat preparedness. Detect ScryingY: Alerts you to magical eavesdropping. Discern Lies: Reveals deliberate falsehoods. DivinationM: Provides useful advice for specific proposed actions. Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier Insect Spies: Use magic beetles as spies. Locate Creature: Indicates direction to known creature. Meticulous Match: Determine if two things are identical. Mnemonic Siphon: Steal the spells of a creature carrying the affected object Named BulletY: Imbues ammunition with accuracy against a specific creature type. ScryingF: Spies on subject from a distance. Speak with Plane: Speak with a manifestation of a sentient plane Symbol of RevelationM: Triggered symbol reveals illusions. Tongues, Communal: As tongues, but you may divide the duration among creatures touched. Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location. Watchful Animal: Place a scrying sensor on your animal companion or familiar.
Enchantment Antithetical Constraint: Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment. Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. Bereave: Affected creatures don't count as allies for any purpose Bite the Hand: Compel a summoned creature to attack its summoner. Charm Monster: Makes monster believe it is your ally. ConfusionY: Subjects behave oddly for 1 round/level. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Daze, Mass: As daze, but affecting multiple creatures. Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Demanding Message: Send messages as per message with a suggestion for one creature. Enticing Adulation: Force a creature to protect and care for you. Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories. Geas, Lesser: Commands subject of 7 HD or less. Hollow Heroism: Provide a heroism effect that you can reverse at any time Hypnotism, GreaterR: As affecting more creatures and involving more requests Inveigle Person: Humanoid becomes friendly to all other creatures. Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures. Moonstruck: Subject is enraged and confused. Nixie's LureR: Create a seductive song to lure all nearby creatures. Seeds of Influence: Weaken a creature to your divinations and enchantments SleepwalkM: Causes creature to move while asleep. Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level. They Know: Convince target that a nearby creature knows her greatest secret. Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.
Evocation Aggressive Thundercloud, Greater: Flying storm cloud deals 6d6 electricity damage. Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success Deadman's ContingencyF: Set one of a list of contingencies for your demise. Final Sacrifice: Cause a summoned creature to explode. Ice StormY: Hail deals 5d6 damage in cylinder 40 ft. across. Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness. Numerological Evocation: Use the Path of Numbers to fire rays of elemental energy. Rope Tornado: Tornado-force winds knock creatures prone or from the air Unbearable Brightness: Your glowing body dazzles or blinds others. Volcanic Storm: Hot rocks deal 5d6 damage.
Illusion Complex Hallucination: Create a phantasm with effects for all senses. False FutureM: Cause divinations of the future to reveal the result you choose. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Shadow Step: Teleport from one shadow to another. Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. Wandering Star Motes: Outlines subject and produces light as a sunrod.
Necromancy Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others. Black Spot: Inflict a specific and feared pirate curse onto your target. Bloody Arrows: Enhance ranged weaponry to deal bleed damage. Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. Curse TerrainM: Curse an area with four hazards Daemon WardM: As death ward, but against daemons. Death Knell Aura: Create an aura that feeds on the souls of those who die within it. Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Earsend: Animate and send your ear to spy for you EnervationY: Subject gains 1d4 negative levels. False Life, Greater: Gain 2d10 temporary hp + 1/level. Familiar Melding: Possess your familiar. Fear: Subjects within cone flee for 1 round/level. Flesh PuppetM: Control a zombie in human guise. Frigid Souls: Disrupt and dispel spells that protect against cold Geb's Hammer: Draw the remains of nearby destroyed undead, throwing them as a single mass of flesh at your enemy. Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh. Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Infuse DecayF: Imbue a corporeal undead's natural attacks with dangerous spells Malediction: Banish a soul to Hell if it dies within the next minute. Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Mythic Severance: Restrict target’s access to its mythic power. Object Possession, Lesser: Project your soul into an object, animating it. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Retributive Reparations: Creatures that take this item become cursed with fatigue. Riding Possession: As possession, but you observe instead of control the subject. SadomasochismR: Take more damage from opponents, but force them to become demoralized. Skeleton Crew: Turn corpses into obedient skeleton crew. Speak with Haunt: Haunt answers one question/2 levels. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power. Undeath Inversion: Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy. Virulence: Quickly advance the spread of diseases within the targeted creatures. Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it.
TransmutationAbyssal VerminR: Infuse vermin with fiendish qualities. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Age Resistance, Lesser: Ignore penalties from middle age. Aroden's Spellsword: Merge a melee weapon with a rod or staff. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Baphomet's Blessing: Transmute the target’s head into that of a bull. Blast Barrier: Create a rippling but unstable wall from the earth. Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations Crimson Breath: Spit poison at a creature Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour. Fey Form I: Assume the form of a Small or Medium fey creature Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Frosty Aura: Gain the cold subtype or enhance an already existing subtype. Ghost BrandM: Allow an item to transform into a brand and back. Hellmouth LashR: Transform your tongue into a whip made out of energy. Ignoble Form: Transform the target into a half-elf form. Innocuous Shape: Creatures actions are seen as innocent Mirror Transport: Mirror becomes a multiple-use dimension door. Monstrous ExtremitiesR: Mutate an extremity of the creature touched. Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. Rags to Riches: Enhance an object to function as if it were masterwork quality. Repugnant Taste: Foul liquid nauseates creatures that bite the target Resilient ReservoirR: Store hit point damage as magical energy. Ride The Waves: Target can breathe water and swim. Rigor Mortis: Painfully swell a targets joints. Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar. Symbol of SlowingM: Triggered rune slows creatures. Thanatotic Fury: Stifle other creatures’ abilities to cast divine spells by attacking them. Threefold AspectF: Appear older or younger. Vermin Shape IIY: As vermin shape, but Tiny or Large.
5th-LevelAbjuration Banish Seeming: Dispels touched illusion or a creature's change in form. Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Covetous AuraY: Sap the powers of beneficial spells cast near to you. Darkvault: Ward shadows so light cannot penetrate them. Draconic Suppression: Stop a dragon from using its breath weapon along with reducing its magical prowess. Guardian Monument, Greater: As lesser guardian monument, except with DR 4/magic. Hex Glyph, GreaterM: Inscription casts your hex or major hex on those who pass it. Peacebond, Greater: As peacebond, but on multiple weapons, even if they aren't sheathed. Siphon Magic: Transfer a magical effect from another creature to yourself. Spellsteal: Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you. Sphere of Warding: Create a sphere of energy to dispossess incorporeal creatures of stolen bodies. Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
ConjurationArid Refuge: Creates a safe house for air-breathing creatures underwater Bind Sage: Summon a caulborn to answer questions Callback, Greater: Teleport a familiar or spirit animal to your side from miles away when it is injured Cave FangsM: Create a trap from stalactites and stalagmites CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). Damnation StrideRY: As dimension door, except you leave behind a burst of flame. Duplicate Familiar: Create a duplicate of your familiar. Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it. Major Creation: As minor creation, plus stone and metal. Pernicious Pranksters: Fey forces target enemies with random combat maneuvers Poisonous Balm: As cure serious wounds, but leave behind a latent venom. Release the Hounds: Summon a swarm of wolves Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon Ceustodaemon: Summon a ceustodaemon. Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann. Summon Infernal Host: Summon host devils. Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons. Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Summon Monster 5: Summons extraplanar creature to fight for you. Surface Excursion: Temporarily teleport yourself and others to the surface Teleport: Instantly transports you as far as 100 miles per level. Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere. Unseen Crew: Create a number of invisible crew members to work on a ship. Whip of Centipedes: Create a whip made of poisonous centipedes.
Divination Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused. Commune with Plane: Learn about local planar terrain Contact Other Plane: Lets you ask question of extraplanar entity. Glimpse of TruthM: Gain true seeing for 1 round. Mask from DivinationM: Protect a creature from divination effects Prying Eyes: 1d4 + 1/level floating eyes scout for you. Symbol of ScryingM: Triggered rune activates scrying sensor. Telepathic Bond: Link lets allies communicate. TruespeakR: Communicate with any creature with a mind.
Enchantment Apathy: Cause a creature to lose interest in its passions Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft. Compel Tongue, Mass: As compel tongue, except it affects multiple creatures. Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets Curse of Disgust: Target is sickened while viewing trigger. Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Debilitating Pain, Mass: As debilitating pain, with multiple targets Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll. Dominate PersonY: Controls humanoid telepathically. Feeblemind: Subject's Int and Cha drop to 1. Hold Monster: As hold person, but any creature. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Passing Fancy, Mass: Control the topic of conversation among a group of people. Pessimism: Force a creature to see the negative side of things. Seek Shelter: Weak creatures are compelled to seek shelter Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping. Smug Narcissism: Target is distracted by its sense of self. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Evocation Alaznist's Jinx: Inlfict the spell burn spellblight Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Imbue Hex: Transfer a hex to someone else, allowing them to make use of it. Pain Strike, Mass: As pain strike, but affects multiple creatures.
Illusion Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Charnel House: Create an area of semi-real gore Symbol of StrikingM: As symbol of death, but fills a 5-foot square. Village VeilR: Make an area seem worthless to others.
Necromancy Blight: Withers one plant or deals 1d6/level damage to plant creature. Blood Boil: Boil the blood of your enemies, dealing constitution damage and causing fatigue. Blood Tentacles: Create writhing tentacles from your chest. Blood Ties: When a target is harmed, so is the target's relative. Contagion, Greater: Infect a subject with a magical disease. Curse of Unexpected DeathR: Curse a creature with a chance of instant and unexpected death. Curse, Major: As bestow curse, but harder to remove. Daywalker: Reshape an undead creature to appear living. Decollate: Target can safely remove its head Empathy Conduit: Create a conduit between master and familiar, allowing you to affect one while targeting the other. Feast on Fear: Targets are panicked, and you gain temporary hit points. Flesh Puppet HordeM: Control multiple zombies in human guise. Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20). Khain's Army: Create a small squad of ghouls led by a ghast, charged with necromantic energy. Magic JarF: Enables possession of another creature. Mark of Justice: Designates action that triggers curse on subject. Object Possession: As lesser object possession, but with a larger object. Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore. Plague Carrier: Target's attacks carry filth fever. Possess ObjectF: Possess and animate one object. Possession: Project your soul into a creature’s body. Possession TrapF: Place a protective ward to ensare creatures that attempt to possess you. Red Hand of the Killer: Stain the hand of a creature's killer red. Rest Eternal: Dead creature cannot be revived. Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. SoulswitchF: Swap your soul with your familiar’s. Steal Power: Sap mythic power from another creature. Suffocation: Target quickly suffocates to death. Summoner Conduit: The target takes damage whenever its summoned creature does. Symbol of PainM: Triggered rune wracks nearby creatures with pain. Waves of Fatigue: Several targets become fatigued. Wracking Ray: Fire a ray to deal Dexterity and Strength damage.
Transmutation Baleful PolymorphY: Transforms subject into harmless animal. Blightburn Weapon: Transform a weapon into pure blightburn. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc. Hungry Earth: Enchant the ground to pull creatures beneath the surface. Lend Path: Temporarily transfer one of your mythic path abilities to another creature. Master's Mutation: Mutate a summoned creature to grant it new abilities. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. RebootF: Bring a destroyed construct back to action for a limited time. ReincarnateFM: Brings dead subject back in a random body. Rubberskin: Convert bludgeoning and falling damage into nonlethal damage. Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Sawtooth Terrain: Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures Slough: Slough off a target's skin. Steal Years, Greater: As steal years, but steal a greater amount of years and for longer. Strip Scales: Reduce the target’s natural armor. Sun's Disdain, Mass: As sun's disdain, but targeting multiple creatures Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone. Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own. Vengeful StingerR: Grow a long, wasp-like tail with stinger. Vile Dog Transformation: Transform ordinary dogs into fiendish minions. Wind BladesR: Harden the air around the target into jagged invisible blades.
6th-LevelAbjuration Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself Discharge, Greater: As discharge, but with greater effects that can effect an area. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Dust Ward: Ward an item so it will be destroyed if others try to learn its purpose or use it. Guards and WardsY: Array of magic effects protect area. Source Severance: As antimagic field, except suppress only a specific type of spellcasting (arcane or divine). Spellcrash: Target loses a 5th-level prepared spell or spell slot. Symbol of SealingM: Create triggered wall of force. Undeath Ward: Create a barrier to repel undead.
Conjuration Balance of Suffering: Steal lifeforce from one creature and imbue it into another Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Ice Crystal Teleport: Target is frozen, then teleported. Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons. Raise DeadM: Restores life to subject who died as long as one day/level ago. Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. Summon Laborers: Summon helpful petitioners to aid in construction and labor. Summon Monster 6: Summons extraplanar creature to fight for you. Summon Vanth: Summon a single vanth psychopomp. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere. Whip of Ants: Create a whip made of army ants.
Divination Analyze DweomerF: Reveals magical aspects of subject. Contact NalfeshneeMF: Find the Path: Shows most direct way to a location. Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny. Legend LoreMF: Lets you learn tales about a person, place, or thing. Named Bullet, Greater: As named bullet, but deals 2 points of damage for every caster level. Perceive BetrayalF: Sense when nearby creatures have tratorous intent towards your lord PrognosticationM: Gain cryptic information from further in the future than divination. Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature True SeeingM: Lets you see all things as they really are.
Enchantment Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers. Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep. Curse of the Outcast: Curse someone to rub people the wrong way. Death Pact: Take control of a creature’s mind and implant deadly subconscious commands. Geas/Quest: As lesser geas, but affects any creature. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Lost Legacy: Target cannot leave a lasting impression on other creatures Mind Swap: Switch minds with another creature for 1 hour per level. Phobia: Induce an irrational fear in a creature to the point of madness. Suggestion, Mass: As suggestion, affects subject/level. Symbol of DistractionM: Fascinates all creatures within 60 ft. Symbol of PersuasionM: Triggered rune charms nearby creatures. Touch of Slumber: Touched nonhostile creature falls asleep Unconscious Agenda: Plant a subconscious directive in the target’s mind. Vengeful Outrage: Target is compelled to destroy one enemy.
Evocation Betraying Sting: Strike down creatures who thought you were their friend Cone of ColdY: 1d6/level cold damage. Hellfire Ray: Damn creatures to Hell with a blast of pure hellfire. Mage's Decree: Send a message to creatures within miles. Runic Overload: Charge magical runes to an explosive degree. Symbol of StormsM: Symbol creates stormwinds and lightning when triggered Transfer Familiar: Temporarily grant control of your familiar to another creature.
Illusion Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Night Terrors: Disturb a creature's rest with dark dreams Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Necromancy Banshee Blast: Cone deals 1d4 per level and panics creatures. Besmara's Grasping Depths: Use the restless dead to down your targets Curse Terrain, GreaterM: Curse an area with six dangerous hazards Death Knell Aura, Greater: As death knell aura, except dying creatures die much faster within the aura. Epidemic: Infect a subject with a highly contagious disease. Eyebite: Target becomes panicked, sickened, and/or comatose. Fester, Mass: As fester, but affecting multiple targets. Flesh Wall: Create a wall of zombies Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels. Overwhelming Poison: Make a poison more difficult to resist. Plague BearerR: Make the target a carrier of numerous diseases. Plague Storm: Cloud infects creatures like contagion. Share SkinR: Possess the body of an animal Slay Living: Touch attack deals 12d6 + 1 per level. Spectral SaluqiF: Create a spectral saluqi, an undead canine, that can assist you in fighting spirits. Symbol of FearM: Triggered rune panics nearby creatures. Unwilling ShieldM: Subject shares wounds you receive. What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation. Wither Limb: Make one of the creature's limbs useless.
Transmutation Age Resistance: Ignore penalties from old age. Animate ObjectsY: Objects attack your foes. Binding Earth, MassR: As binding earth but with multiple targets. Delectable FleshR: Make a creature so delicious that all others nearby are consumed by the desire to eat it. Dust Form: You become an incorporeal creature of dust for a short period of time. Eldritch Conduit, Greater: Use Eldritch Conduit on more creatures at greater range. Fey Form II: assume the form of a Tiny or Large fey creature Flesh to StoneY: Turns subject creature into statue. Green Caress: Slowly transform a creature into an inanimate plant. Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm Metabolic MoltingMR: Place the target in suspended animation, restoring ability drain and regenerating missing limbs. Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature Sabotage Construct: As confusion, but only affects constructs. Stone to Flesh: Restores petrified creature. Swarm Skin: Turns your body into a swarm of vermin. TransformationY: You gain combat bonuses.
7th-LevelAbjurationBloodstone MirrorM: Protect yourself against a mind-affecting effect and redirect it to a nearby creature Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. Spell ScourgeR: Create a whip that can lash spells from the minds of enemy spellcasters.
Conjuration Create Demiplane, LesserF: Create your own demiplane. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Dimensional Bounce: Teleport multiple times between two designated locations. Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain Fairy Ring Retreat: Toadstool circle leads to an extradimensional meadow. HealY: Cures 10 points/level damage, all diseases and mental conditions. Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels. Instant SummonsM: Prepared object appears in your hand. Maddening OublietteR: Transport the target to a dank prison in a horrific demiplane. Phase Door: Creates an invisible passage through a barrier. Planar RefugeM: Enforce the rules of the Material Plane on another plane. Plane ShiftY: As many as 8 subjects travel to another plane. RegenerateY: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Reincarnate SpyFM: As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body. Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh. Summon Monster 7: Summons extraplanar creature to fight for you. Teleport Object: As teleport, but affects a touched object. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Divination Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Insect Spies, Greater: Use magic beetles as spies and also share their senses. Scrying, Greater: As scrying, but faster and longer. VisionMF: As legend lore, but quicker.
Enchantment Bite the Hand, Mass: As Bite the Hand but with multiple creatures. Demanding Message, Mass: Send messages as per message with one suggestion for each creature. Hold Person, Mass: As hold person, but all within 30 ft. Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Insanity: Subject suffers continuous confusion. Inveigle Monster: As inveigle person, but affects any living creature Power Word BlindY: Blinds creature with 200 hp or less. Pox of Rumors: Curse a creature to attract nasty rumors. Primal Regression: Make a creature become bestial and unintelligent. Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect Symbol of StunningM: Triggered rune stuns nearby creatures. Waves of Ecstasy: Pleasure stuns and staggers creatures.
Evocation Bestow Planar Infusion III: Grants the target the benefits of a greater planar infusion Chain LightningY: 1d6/level damage and 1 secondary bolt/level. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures. Poison Breath: Expel a cone of poison from your mouth. Scouring WindsY: Winds block vision and deal 3d6 damage per round.
Illusion Familiar DoubleM: As project image, but the image follows your familiar. Lunar Veil: Dispel light and revert lycanthropes. Vision of Lamashtu: As nightmare, but can deliver a second spell when the target awakens.
Necromancy Bestow Curse, Greater: Place an even greater curse on the subject. Black MarkRY: Mark someone which makes them afraid of water and turns aquatic creatures against them. Grim Stalker: Create a Grim to disrupt the targets sleep HarmY: Deals 10 points/level damage to target. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh. Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. Nature's Ravages, Greater: As nature’s ravages, except the target corpse ages much faster. Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct. Plundered PowerM: Kill a creature and steal its strongest spell-like ability Recorporeal IncarnationF: Wear the target corpse like a suit, disguising yourself as the deceased Symbol of WeaknessM: Triggered rune weakens nearby creatures. Temporary ResurrectionM: Bring a creature to life for 24 hours. Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage. Waves of Exhaustion: Several targets become exhausted. Withdraw Affliction: Remove an affliction and inflict it on another creature.
Transmutation Age Resistance, Greater: Ignore penalties from venerable age. Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item. Control WeatherY: Changes weather in local area. Fey Form III: Assume the form of a Diminutive or Huge fey creature Ice Body: Your body becomes living ice. Infuse Robot: Transform a robot into a magical construct. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more. Particulate Form: Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage Phasic Challenge: Enemy and ally can only harm and be harmed by each other Shadow Body: Turn your body into a living shadow. Temporal DivergenceM: Take two distinct actions, learn the results, than choose one to take effect TerraformM: Expend mythic power to alter the immediate area’s climate and terrain. Verminous Transformation: Partially transform into a swarm.
8th-LevelAbjuration Mind Blank: Subject is protected from mental/emotional magic and scrying. Nine LivesR: Avoid trouble and harmful effects up to nine times. Spellcrash, Greater: Target loses a 7th-level prepared spell or spell slot. Symbol of DispellingM: Dispel all magical effects within range of this symbol.
Conjuration Create DemiplaneF: As lesser create demiplane, but larger and with planar traits. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. False ResurrectionM: Appear to resurrect someone but instead allow a shadow demon to possess the corpse. Fey Gate: Create a portal that allows travel to the First World Instant Summons, GreaterM: As instant summons, but for multiple objects and creatures. MazeY: Traps subject in extradimensional maze. Remove Radioactivity, Greater: Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result. ResurrectionM: Fully restore dead subject. Rift of Ruin: Create a rift filled with demons that extends into the Abyss. Secret Vault: As secret chest, except it affects a small structure, vault, or oversized chest. Summon Erodaemon: Summon an erodaemon. Summon Meladaemon: Summon a meladaemon. Summon Monster 8: Summons extraplanar creature to fight for you. Temporal RegressionF: Set a beacon in time that you can rewind to Trap the SoulM: Imprisons subject within gem.
Divination Discern Location: Reveals exact location of creature or object. Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. SoulseekerM: Determine a soul's location True PrognosticationM: Gain incredibly cryptic information for the distant future.
Enchantment Antipathy: Object or location affected by spell repels certain creatures. Charm Monster, Mass: As charm monster, but all within 30 ft. Demand: As sending, plus you can send suggestion. Irresistible DanceY: Forces subject to dance. Power Word StunY: Stuns creature with 150 hp or less. Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other. Symbol of InsanityM: Triggered rune renders nearby creatures insane. SympathyM: Object or location attracts certain creatures.
EvocationCurse of NightF: Curse an area with eternal night Stormbolts: 1d8 damage/level (max 20d8) to targets.
Necromancy CloneMF: Duplicate awakens when original dies. Curse Terrain, SupremeM: Curse an area with seven deadly hazards Death Clutch: Rip out someone's heart DestructionF: Kills subject and destroys remains. Horrid Wilting: Deals 1d6/level damage within 30 ft. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Possession, Greater: As possession, but your body vanishes. Rotting Alliance: Creatures waste away while close to one another Share Skin, GreaterR: Possess the body of any creature. SoulreaverY: Deal 1d6 damage/level to living creatures in a 20-ft. radius area. Symbol of DeathM: Triggered rune kills nearby creatures. Umbral Infusion, Mass: As umbral infusion, except it can affect multiple mindless undead creatures.
Transmutation Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Heart of the Mammoth: Imbue a creature with the strength and toughness of the greatest megafauna of the tundra. Quintessence MasteryF: Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain Wandering Weather: Control weather in a large area that moves with you
9th-LevelAbjuration Mind Blank, Communal: As mind blank, but you may divide the duration among creatures touched. Symbol of VulnerabilityM: Triggered rune gives penalties.
Conjuration Create Demiplane, GreaterF: As create demiplane, but larger and with more planar traits. Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. Elemental Swarm: Summons multiple elementals. Maze of Madness and SufferingM: Send a target into a dangerous extradimensional maze. RefugeM: Alters item to transport its possessor to you. Spawn CallingRY: Call the Spawn of Rovagug. Storm of VengeanceY: Storm rains acid, lightning, and hail. Summon Derghodaemon: Summon a derghodaemon. Summon Greater Demon: As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons. Summon Monster 9: Summons extraplanar creature to fight for you. Summon Thanadaemon: Summon a thanadaemon. Teleportation CircleM: Teleports creatures inside circle.
Divination ForesightY: “Sixth sense” warns of impending danger. Threefold FormF: As bilocation, but three copies instead of two
Enchantment Dominate Monster: As dominate person, but any creature. Heroic Invocation: Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Hold Monster, Mass: As hold monster, but all within 30 ft. Power Word KillY: Kills one creature with 100 hp or less. Symbol of StrifeM: Triggered rune makes creatures attack. Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.
Illusion Shadow Transmutation, Greater: As shadow transmutation, but it mimics greater polymorph instead of polymorph.
Necromancy Astral ProjectionM: Projects you and companions onto Astral Plane. Cursed EarthM: Plants die, living creatures catch diseases, or dead creatures rise as zombies. Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level. Massacre: Slaughter creatures in a line Parasitic SoulF: Force a trapped soul into a new body. Soul Bind: Traps newly dead soul to prevent resurrection. Suffocation, Mass: One creature/level suffocates to death. Wail of the Banshee: Deals 10 damage/level to 1 creature/level.
TransmutationCurse of Fell SeasonsF: Curse an area's weather Fey Form IV: Assume the form of a powerful fey creature Polar Midnight: Cold darkness paralyzes and deals damage. Rival's Weald: Transform the target into a tree Rune of JandelayM: Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction. Scribe's BindingF: Turn a creature into a biography of their life.
UniversalAscensionMY: Imbue creatures with mythic power.
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