All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Dolphin

This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphin CR 1/2

Source Pathfinder RPG Bestiary pg. 88
XP 200
N Medium animal
Init +2; Senses blindsight 120 ft., low-light vision; Perception +9

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1

Offense

Speed swim 80 ft.
Melee slam +3 (1d4+1)

Statistics

Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception
SQ hold breath

Ecology

Environment any ocean
Organization solitary, pair, or pod (3–18)
Treasure none

Special Abilities

Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Description

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Creatures in "Dolphin" Category

NameCR
Dolphin1/2
Orca5
Popoto1/3