HippopotamusThis lumbering bull hippopotamus lunges out of the water and yawns wide, displaying an impressive set of tusk-like teeth.Hippopotamus CR 5Source Bestiary 2 pg. 157, Heart of the Jungle pg. 60 XP 1,600 N Large animal Init +4; Senses low-light vision, scent; Perception +8DefenseAC 17, touch 9, flat-footed 17 (+8 natural, –1 size) hp 59 (7d8+28) Fort +8 (+10 vs. nonmagical disease), Ref +5, Will +3 Defensive Abilities sweatOffenseSpeed 40 ft. Melee bite +8 (2d8+5) Space 10 ft., Reach 5 ft. Special Attacks capsize, trample (1d8+6, DC 17)StatisticsStr 19, Dex 10, Con 16, Int 2, Wis 13, Cha 5 Base Atk +5; CMB +10; CMD 20 (24 vs. trip) Feats Endurance, Imp. Initiative, Power Attack, Skill Focus (Perception) Skills Perception +8, Stealth +1 (+11 underwater), Swim +11; Racial Modifiers +10 Stealth underwater SQ hold breathEcologyEnvironment warm rivers Organization solitary, pair, or bloat (3–20) Treasure noneSpecial AbilitiesCapsize (Ex) A hippopotamus can overturn a boat of its size or smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain’s Profession (sailor) check, whichever is higher.
Sweat (Ex) A hippo’s reddish sweat protects it from nonlethal damage from hot environments, and grants it a +2 racial bonus on saving throws against nonmagical disease.DescriptionThe ill-tempered “river horse” has a well-earned reputation for hostility, despite the fact that it is a herbivore.Creatures in "Hippopotamus" Category
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