WolverineThis stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.Wolverine CR 2Source Pathfinder RPG Bestiary pg. 279 XP 600 N Medium animal Init +2; Senses low-light vision, scent; Perception +10DefenseAC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) hp 22 (3d8+9) Fort +5, Ref +5, Will +2OffenseSpeed 30 ft., burrow 10 ft., climb 10 ft. Melee 2 claws +4 (1d6+2), bite +4 (1d4+2) Special Attacks rageStatisticsStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10 Base Atk +2; CMB +4; CMD 16 (20 vs. trip) Feats Skill Focus (Perception), Toughness Skills Climb +10, Perception +10EcologyEnvironment cold forests Organization solitary Treasure noneSpecial AbilitiesRage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.DescriptionWolverines are territorial, especially when it comes to food, and have been known to defend their kills against much larger predators, such as black bears. They are fearsome opponents, launching into a frenzy when wounded. They tend to give off a very strong, unpleasant musk smell when angry.
Armed with powerful jaws, strong legs, and a thick hide, wolverines are remarkably strong for their size. They are reckless in battle and throw themselves at their foes, clawing and biting furiously.Creatures in "Wolverine" Category
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