Source Bestiary 5 pg. 304, Pathfinder RPG Bestiary pg. 310, Bestiary 2 pg. 306, Bestiary 3 pg. 303 Archons are a race of celestials, or good outsiders, native to lawful good-aligned Outer Planes. An archon has the following traits (unless otherwise noted in a creature’s entry). - Darkvision 60 feet and low-light vision.
- Immunity to electricity and petrification.
- +4 racial bonus on saves against poison.
- Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed at a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
- Teleport (Sp): Archons can use greater teleport at will, as the spell (caster level 14th), except the creature can transport only itself and up to 50 pounds of carried objects.
- Truespeech (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
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