Source Bestiary 6 pg. 303, Bestiary 3 pg. 304, Bestiary 4 pg. 304, Bestiary 5 pg. 304 Clockworks are constructs created through a fusion of magic and technology. A clockwork has the following traits unless otherwise noted. - Difficult to Create (Ex): The time and gp cost required to create a clockwork is 150% of normal. Construction requirements in individual clockwork monster entries are already increased.
- Swift Reactions (Ex): Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats, and they gain a +2 dodge bonus to AC.
- Vulnerable to Electricity: Clockwork constructs take half again as much damage (+50%) from electricity attacks.
- Winding (Ex): Clockwork constructs must be wound with special keys in order to function. As a general rule, a fully wound clockwork can remain active for 1 day per Hit Die, but shorter or longer durations are possible.
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