Source Bestiary 6 pg. 305, Bestiary 2 pg. 308 Proteans are serpentine outsiders of pure chaos. They have the following traits unless otherwise noted in a creature’s entry. - Blindsense (distance varies by protean type).
- Immunity to acid.
- Resistance to electricity 10 and sonic 10.
- Constrict and grab as special attacks.
- Supernatural flight.
- Freedom of Movement (Su): A protean has continuous freedom of movement, as per the spell.
- Amorphous Anatomy (Ex): A protean’s vital organs shift and change shape and position constantly. This grants it a 50% chance to ignore additional damage caused by critical hits and sneak attacks, and grants it immunity to polymorph effects (unless the protean is a willing target). A protean automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised.
- Change Shape (Su): A protean’s form is not fixed. Once per day as a standard action, a protean may change shape into any Small, Medium, or Large animal, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A protean can assume its true form as a free action, and when it does so, it gains the effects of a heal spell (CL equal to the protean’s HD).
- Warpwave (Su): Many proteans can create ripples in reality known as warpwaves. Yet even a protean can’t predict what effects a warpwave might have. When a creature is affected by a warpwave, roll 1d20 and consult the table below to see what effect the entropic energies have.
d20 | Warpwave Effect | 1 | Target takes 2 Strength damage. | 2 | Target takes 2 Dexterity damage. | 3 | Target takes 2 Constitution damage. | 4 | Target takes 2 Intelligence damage. | 5 | Target takes 2 Wisdom damage. | 6 | Target takes 2 Charisma damage. | 7 | Target gains 1 negative level. | 8 | Target is blinded or deafened for 1d4 rounds. | 9 | Target is confused for 1d4 rounds. | 10 | Target is entangled by filaments of energy for 1d4 rounds. | 11 | Target becomes fatigued (or exhausted if already fatigued). | 12 | Target becomes nauseated for 1d4 rounds. | 13 | Target is stunned for 1d4 rounds. | 14 | Target is sickened for 1d4 rounds. | 15 | Target is staggered for 1d4 rounds. | 16 | Target gains 4d6 temporary hit points. | 17 | Target is affected by a heal spell (CL = protean’s CR). | 18 | Target is turned to stone as per flesh to stone. | 19 | Target is affected by baleful polymorph (CL = protean’s CR). | 20 | Portions of target’s body burst with energy of a random type (choose between acid, cold, electricity, or fire), dealing 4d6 points of damage of the appropriate type to the target. |
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