All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Monster Templates

Cleric (CR +1, +2, or +3)

Monster Codex pg. 246
Acquired/Inherited Template Acquired
Simple Template Yes
Usable with Summons No

As a conduit of divine power, a cleric creature is often viewed with great respect by its community. A cleric creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD. A cleric creature must worship a deity (which must be determined when the template is added) and its alignment must be within one step of that deity's.

Quick Rules: +2 on all rolls based on Wis; can channel energy† a number of times per day equal to 3 + its Cha modifier (positive if good, negative if evil, choose if neutral; using its HD – 2 as its cleric level to determine the effect and DC, minimum 1); can cast a small number of cleric spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL.

Rebuild Rules: Special Attacks channel energy† (can be used a number of times per day equal to 3 + is Cha modifier—positive if good, negative if evil, choose if neutral—using its HD – 2 as its cleric level to determine effect and DC, minimum 1); Cleric Spells can cast a small number of cleric spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; Ability Scores +4 Wisdom.Cleric, Druid, and Wizard Spells Slots
HD0123456789
1-321
4-6221
7-9221
10-12221
13-15221
16-18221
19-21221
22-24221
25+221