Wizard (CR +1 +2 or +3)Monster Codex pg. 249 Acquired/Inherited Template Acquired Simple Template Yes Usable with Summons No
A wizard creature is skilled in the ways of arcane magic, and its spellcasting ability is unmatched. Beyond casting damaging spells, a wizard creature can call upon mighty forces to serve the will of the creature and its allies. Select a wizard creature's arcane school when the template is added. A wizard creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD.
Quick Rules: +2 on all rolls based on Int; gains the arcane school abilities† of its chosen school (using its HD – 2 as its wizard level to determine the effect and DC [minimum 1]); can cast a small number of wizard spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; can designate one item as its arcane bond and use that item to cast any one spell it knows once per day.
Rebuild Rules: Special Attacks arcane bond†, arcane school abilities† (using its HD – 2 as its wizard level to determine the effect and DC [minimum 1]); Wizard Spells can cast a small number of wizard spells (see the Cleric, Druid, and Wizard Spell Slots table on page 251) using its HD as its CL; Ability Scores +4 Intelligence.Cleric, Druid, and Wizard Spells SlotsHD | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1-3 | 2 | 1 | — | — | — | — | — | — | — | — | 4-6 | 2 | 2 | 1 | — | — | — | — | — | — | — | 7-9 | ‡ | 2 | 2 | 1 | — | — | — | — | — | — | 10-12 | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | — | 13-15 | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | — | 16-18 | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | — | 19-21 | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | — | 22-24 | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 | — | 25+ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | ‡ | 2 | 2 | 1 |
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