Familiar, Creeper IvyThe creeping tendrils of this plant creature guide its way up tree trunks and walls.Creeper Ivy CR 1/4Source Ultimate Wilderness pg. 194 XP 100 N Tiny plant Init +2; Senses low-light vision; Perception +0DefenseAC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) hp 4 (1d8) Fort +2, Ref +2, Will +0 Immune plant traitsOffenseSpeed 15 ft., climb 15 ft. Melee slam +0 (1d2–2 plus grab) Space 2-1/2 ft., Reach 0 ft. Special Attacks constrict (1d3–2), grab (Medium)StatisticsStr 7, Dex 14, Con 10, Int —, Wis 10, Cha 5 Base Atk +0; CMB +0; CMD 8 (can’t be tripped) Skills Climb +6EcologyEnvironment temperate forests and urban Organization solitary, pair, or tangle (3–10) Treasure noneDescriptionClimbing ivy thrives in dense forests and urban landscapes, where it can easily relocate to maximize its exposure to the sun. Surprisingly fast for a plant, creeper ivy is territorial and lashes out at creatures that threaten or shade it. It also scavenges when the opportunity presents itself, sometimes drawing nutrition from carrion or even unguarded eggs.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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