Familiar, GoatGoat CR 1/3Source Bestiary 3 pg. 112, Ultimate Magic pg. 118 XP 135 N Small animal Init +1; Senses low-light vision; Perception +0DefenseAC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 5 (1d8+1) Fort +3, Ref +3, Will +0OffenseSpeed 30 ft. Melee gore +2 (1d4+1)StatisticsStr 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5 Base Atk +0; CMB +0; CMD 11 (15 vs. trip) Feats Nimble Moves Skills Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find foodEcologyEnvironment any Organization solitary, pair, or herd (3–12) Treasure noneDescriptionGoats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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