Familiar, LizardLizard CR 1/6Source Pathfinder RPG Bestiary pg. 131 XP 65 N Tiny animal Init +2; Senses low-light vision; Perception +1DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 3 (1d8–1) Fort +1, Ref +4, Will +1OffenseSpeed 20 ft., climb 20 ft. Melee bite +4 (1d4–4) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 AcrobaticsEcologyEnvironment any temperate or warm Organization solitary, pair, or nest (3–8) Treasure noneDescriptionLizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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