Familiar, Giant IsopodThis many-legged crustacean is the size of a sewer rat, its body protected by several thick shell-like plates.Giant Isopod CR 1/8Source Ultimate Wilderness pg. 198, Pathfinder #55: The Wormwood Mutiny pg. 89 XP 50 N Tiny vermin (aquatic) Init –1; Senses darkvision 60 ft., low-light vision; Perception +0DefenseAC 14, touch 11, flat-footed 14 (–1 Dex, +3 natural, +2 size) hp 6 (1d8+2) Fort +4, Ref –1, Will +0 Defensive Abilities curl; Immune mind-affecting effectsOffenseSpeed 20 ft., swim 10 ft. Melee bite –1 (1d3–3) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 5, Dex 9, Con 14, Int —, Wis 11, Cha 2 Base Atk +0; CMB –3; CMD 4 (can’t be tripped) Skills Swim +5EcologyEnvironment any ocean Organization solitary, pair, or scuttle (3–20) Treasure noneSpecial AbilitiesCurl (Ex) As a standard action, a giant isopod can curl into a ball, increasing its natural armor bonus by +2 but preventing it from taking any move actions. Uncurling is also a standard action.DescriptionGiant isopods are carnivorous scavengers that scour the ocean’s floor. They vaguely resemble the common wood louse in appearance, though they can grow to be up to 2-1/2 feet long and weigh nearly 4 pounds. Their unusual size and insectile appearance cause many humanoids to be wary of them, despite their relative harmlessness.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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