Familiar, Razor FernThis vaguely human-shaped plant slashes out with dangerouslooking barbed fronds.Razor Fern CR 1/4Source Ultimate Wilderness pg. 205 XP 100 N Tiny plant Init +2; Senses low-light vision, tremorsense 15 ft.; Perception +0DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 4 (1d8) Fort +2, Ref +2, Will +0 Defensive Abilities shielding frond; Immune plant traitsOffenseSpeed 15 ft. Melee 2 fronds +4 (1d4–3) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 5, Dex 15, Con 11, Int —, Wis 10, Cha 6 Base Atk +0; CMB +0; CMD 7 Feats Weapon FinesseBEcologyEnvironment temperate forests Organization solitary, pair, or thicket (3–8) Treasure noneSpecial AbilitiesFrond (Ex) A razor fern’s fronds are primary natural attacks that deal slashing damage.
Shielding Frond (Ex) A razor fern can deflect incoming attacks as a move action, gaining it a +2 shield bonus to its AC until the beginning of its next turn.DescriptionRazor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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